The Iron Maidens Boss Guide

BRF_WoW_Op_Marack_Blooded_Lightbox_550x200.jpg

With little opportunity to exercise her tactical brilliance under the ancient social structure of the orc clans, Gar’an was thrilled to be one of the first warriors to volunteer for naval duty under the Iron Horde. Instantly successful in battle, she was named Admiral of the iron Horde fleet and selected Marak and Sorka as her lieutenants. Together, they are called the Iron Maidens, and have crushed any who have dared face them.

Overview

This fight consist of 3 bosses (don´t share health) that you fight at the same time with different abilities.

This fight takes place on a platform and from time to time on a ship next to it in which there are mini bosses.

Boss 1 - Admiral Gar'an (ship mini boss: Uktar)
Boss 2 - Enforcer Sorka (ship mini boss: Gorak)
Boss 3 - Marak the Blooded (ship mini boss: Uk´urogg)

All bosses needs to be taken down to 20% at the same time since they trigger a soft enrage at that health.  This is when you BL/TW.

Positioning

  • Ranged stack on blue
  • One tank on Marak
  • One tank on Sorka
  • The tank that handles Marak needs to face him to the position (cross) which a targeted player will stand when getting hit by the red line wave (Blood Ritual)
  • Assign a tank, a healer and 4 dps to be the group that docks the ship
  • Kill order after bringing all to 20%
    - Gar´an
    - Marak
    - Sorka

Class Strategy

  • One tank on Marak
  • One tank on Sorka
  • Garán does not need to be tanked.
  • The tank that handles Marak needs to face him to the position which a targeted player will stand (cross) when getting hit by the red line wave (Blood Ritual)
  • At soft enrage (20% on bosses) Marak´s auto attacks are hitting the entire raid so use defensives to minimize the raid dmg.stack on blue

  • Stack on blue
  • The player that is targeted by Penetrating Shot, stand on diamond (behind ranged players)
  • Do NOT dispel Convulsive Shadows
  • If targeted by Blood Ritual (a red wave line) run to Cross, so tank can absorb the dmg
  • If you are targeted by Boomerang Axe Barrage, make sure u are far spread from other ppl.
  • Have CDs ready when bosses are at 20% for intense healing
  • When bosses at 20%, when a player is targeted by Sorka, have that player at 100% and put some defensives on that player.

  • stack on blue
  • The player that is targeted by Penetrating Shot, stand on diamond (behind ranged players)
  • Do NOT dispel Convulsive Shadows
  • If targeted by Blood Ritual (a red wave line) run to Cross, so tank can absorb the dmg
  • If you are targeted by Boomerang Axe Barrage, make sure u are far spread from other ppl.
  • When Boss Hp 20%; Nuke them down Deploy Turrent fast and dodge the orbs.

Abilities and tactics for it

All 3 bosses has an ability in which they build up a resource called Iron Fury that starts from 0 to 100. When they reach 30 Fury and 100 Fury they achieve an extra ability.

Gar´an

Gar´an targets a player and shoots Rapid Fire, this needs to be kited in the edge of the platform.

At 30 Fury
Gar´an targets a player and shoots Penetrating Shot, other players need to stand between the targeted player and Gar´an to share the damage (Similar as Paragons of the Klaxxi)

At 20% Hp (100 Fury)
Gar´an places a Deploy Turrent on the ground that shoots orbs in all directions. Nuke them down fast and dodge the orbs.

Sorka

Charges random raid member (Blade Dash). This charge also chains nearby players (move out if needed).

At 30 Fury
Sorka places dots on random players (Convulsive Shadows). Leave it, do NOT dispel it.

At 20% Hp (100 Fury)
Sorka targets a player and attacks that player after 8 seconds will large damage. Use defensives and make sure that player has full hp.

Marak

Targets a player with a red line wave (Blood Ritual), that will lead to a cone shaped attack. Move away from raid to a certain position (Cross marker). One tank needs to step into the line as well to intercept the burst from the blood

At 30 Fury
Marak marks 3 players (Boomerang Axe Barrage). A red arrow is showed above your head if you are marked. Spread out extra if you are targeted.

At 20% Hp (100 Fury)
The auto attack damage Marak does on tank, will be raid wide damage. Use mitigation on that tank to reduce raid dmg.

When you bring all bosses to 20% at the same time, use BL/TW and kill them the following order:

  • Gar´an
  • Marak
  • Sorka

Boarding the Ship

Every couple of minutes, the boss with smallest amount of health will board the ship next to the fighting platform (Always a boss that hasn’t jumped before, then it starts over again).

You have to follow to destroy the cannons on that ship by clicking on a bomb. 1 tank 1 heal and 4 dps follows by jumping on the hooks on the side of the platform.

To be able to arm the bomb, you need to kill a mini boss and adds (you cannot attack the boss that boards the ship)

You have a certain time to click the bomb, if you fail, you wipe.

When Gar´an boards the ship

Mini Boss: Uktar

Tact: Nuke Uktar only BUT interrupt the Add Battle Medic Rogg from casting the damage absorption on Uktar, Earthen Barrier and Protective Earth

When Sorka boards the ship

Mini Boss: Gorak

Tact: Group up behind tank, Nuke adds ass soon they show up as prio.

When Marak boards the ship

Mini Boss: Uk´urogg

Tact: Uk´urogg will cast Corrupted blood on all players. All stand spread sideways and move one front one blood spawn at the time towards the other side of the ship as they spawn.

For players not boarding the ship

The platform you still are in, will be fully bombarded with missiles.

The bombs will first deal damage when they land on the platform.

After some seconds it will detonate.

The bombs do not land at the same time, meaning an early bomb will denote before the later bomb

Bomb Tact:

  • A smaller amount of bombs are launched first. After landing, stand on one of them
  • Then a bigger amount of bombs are launched. After landing, stand on one next to you.
  • The first bombs that landed detonates, after explosion, stand on that area
  • The rest of the bombs detonates. You are safe.

Boss abilities does not pause here, you still have to deal with them at the same time, so ranged players move as one, and melee players move as one. you will have 2 slusters of players then like the normal fight and this maes it easier to handle boss abilites. 

Gruul

Oregorger

 The Blast Furnace

Wing 2: The Black Forge

Hans'gar and Franzok

Flamebender Ka'graz

Kromog

Wing 3: Iron Assembly

 Beastlord Darmac

Operator Thogar

 The Iron Maidens

Wing 4: The Crucible

Blackhand