Neck Enchants
|
Stat |
+40 (Inexpensive) |
+75 (Expensive) |
|
Critical Strike |
||
|
Haste |
||
|
Mastery |
||
|
Multistrike |
||
|
Versatility |
Cloak Enchants
|
Stat |
+100 (Inexpensive) |
+100 and +10% Movement Speed (Expensive) |
|
Critical Strike |
||
|
Haste |
||
|
Mastery |
||
|
Multistrike |
||
|
Versatility |
Ring Enchants
|
Stat |
+30 (Inexpensive) |
+50 (Expensive) |
|
Critical Strike |
||
|
Haste |
||
|
Mastery |
||
|
Multistrike |
||
|
Versatility |
Weapon Enchants
|
Stat |
Enchant |
Notes |
|
Bonus Armor |
30% Proc Chance, 40 second ICD |
|
|
Critical Strike |
2.5 RPPM; while active, critical heals and attacks extend the duration by 2 seconds, up to 3 times |
|
|
Damage + Bleed |
3.5*Haste RPPM |
|
|
Haste |
1.15 RPPM; 1 stack is lost every 2 seconds |
|
|
Mastery |
2.3 RPPM |
|
|
Multistrike |
3.0 RPPM; can stack up to 2 times |
|
|
Spirit |
25% Proc Chance on Damage or Heal, 40 second ICD |





