Pre-patch Class changes - Demon Hunter


  • Newly created Demon Hunters now begin at level 8.
  • Immolation Aura is no longer a Talent for Havoc and is learned by all Demon Hunters through their initial questing experience or at level 10.


  • New Passive: Unending Hatred – Increases maximum Fury to 120.
  • Blur now reduces all damage taken by 20% for 10 seconds (was 35%).
  • Metamorphosis no longer provides 20% Leech. Soul Rending (Talent) will now return 25% Leech to Metamorphosis.
  • Blade Dance and Death Sweep now capped at 5 targets.
  • The following Talents have been adjusted:
    • New Talent: Burning Hatred – Immolation Aura generates an additional 60 Fury over 12 seconds.
    • New Talent: Unbound Chaos (replaces Fel Mastery) – Activating Immolation Aura will cause your inner demon to slam into nearby enemies at the end of your next Fel Rush, dealing Chaos damage.
    • New Talent: Glaive Tempest – Launch two demonic glaives in a whirlwind of energy, causing Chaos damage over 3 seconds to 5 nearby enemies.
    • Insatiable Hunger now causes Demon’s Bite to deal 20% more damage and generates 5 to 10 additional Fury.
    • Cycle of Hatred now reduces the cooldown of Eye Beam by 3 seconds when Chaos Strike refunds Fury (was Metamorphosis).
    • Soul Rending Leech increased by 5% (was 10%) and gain an additional 25% Leech while Metamorphosis is active (was 10%).
    • Netherwalk cooldown is now 3 minutes (was 2 minutes).
    • Dark Slash has been renamed to Essence Break – Slash all enemies in front of you for Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 40% for 8 seconds.
    • Demonic now causes you to enter demon form for 6 seconds when using Eye Beam (was 8 seconds).
    • Nemesis has been removed.
    • Fel Barrage now capped at 8 targets.


  • Vengeance Demon Hunters now use Fury as a resource instead of Pain.
  • Demonic Wards increase to Stamina and Armor have been moved into a new Passive: Thick Skin which increases Stamina by 65% and Armor by 100%.
  • Soul Cleave replaces Chaos Strike, Shear replaces Demon's Bite and Infernal Strike replaces Fel Rush when selecting the Vengeance specialization.
  • Fel Devastation is no longer a Talent and will be learned by all Vengeance Demon Hunters at level 11. Additionally, Fel Devastation now costs 50 Fury.
  • Soul Cleave now heals you for an additional amount for each Soul Fragment consumed.
  • Soul Cleave now capped at 5 targets.
  • The following Talents have been adjusted:
    • New Talent: Infernal Armor (replaces Flame Crash) – Immolation Aura increases your Armor by 20% and causes melee attackers to suffer Fire damage.
    • New Talent: Ruinous Bulwark (replaces Void Reaver) – Fel Devastation heals for an additional 15%, and 50% of its overhealing is converted into an absorb shield for 10 seconds.
    • New Talent: Bulk Extraction (replaces Soul Barrier) – Demolish the spirit of all around you, dealing Fire damage to nearby enemies and extracting a soul fragment from the 5 closest enemies, drawing them to you for immediate consumption.
    • New Talent: Demonic – Fel Devastation causes you to enter demon form for 6 seconds after it finishes dealing damage.
    • Abyssal Strike now causes Infernal Strike to create a Sigil of Flame when you land and its cooldown is reduced by 8 seconds.
    • Agonizing Flames no longer increases the damage of Immolation Aura. It now increases its duration by 50%.
    • Feast of Souls healing increased by 25%.
    • Charred Flesh has been redesigned – Immolation Aura damage now increases the duration of your Fiery Brand by 0.5 seconds.


14 Oct 2020