Legion Class Specialization Guide Paladin

Holy Paladin


  • Single-target healing from Beacon of Light remains their marquee ability
  • Other abilities and talents have been adjusted to encourage Holy Paladins to be near the people they want to heal—including melee characters, when necessary.
  • A new Mastery, Lightbringer, which increases healing on allies near you.
  • A row of Aura talents that provide a variety of localized beneficial effects, and refinements to some spells, such as Light if Dawn.
  • Light of the Martyr allows the Holy Paladin to rapidly heal them by sacrificing personal health.
  • Holy Power is removed, Mana will be the primary source

Combat abilities

  • Holy Light
    - 2.0% Mana, 40 yd range, 2.5 sec cast
    - A slow but efficient spell, healing a friendly target for a moderate amount.
  • Flash of Light
    - 4.0% Mana, 40 yd range, 1.5 sec cast
    - A quick but expensive spell, healing a friendly target for a moderate amount.
  • Light of the Martyr
    -2.5% Mana, 40 yd range, Instant
    - Sacrifices a moderate amount of your own health to instantly heal an ally for a moderate amount.
    - Cannot be cast on yourself.
  • Light of Dawn
    - 4.0% Mana, 1.5 sec cast, 12 sec cooldown
    - Unleash a wave of healing energy before you, healing up to 5 injured allies within a 15 yd frontal cone for a moderate amount.
  • Holy Shock
    - 1.5% Mana, 40 yd range, Instant, 10 sec cooldown
    - Instantly trigger a burst of Light on the target, dealing moderate Holy damage to an enemy, or moderate healing to an ally.
    - Holy Shock has double the normal critical strike chance.
  • Infusion of Light
    - Passive
    - Your Holy Shock criticals reduce the cast time of your next Holy Light by 1.5 sec or increase the healing of your next Flash of Light by 50%.
  • Beacon of Light
    - 0.5% Mana, 60 yd range, Instant, 3 sec cooldown
    - Place a Beacon of Light on a friendly target.
    - Your heals on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost.
  • Mastery: Lightbringer
    - Proximity to your target causes your spells to heal for up to 30% (with Mastery from typical gear) more.

Holy Specific talent (needed):

  • Beacon of the Lightbringer
    - Passive
    - The maximum bonus from Mastery: Lightbringer is increased by 24%, and it now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.


Protection Paladin


  • Holy Power is removed, instead the abilities have cooldowns 
  • Crusader Strike and Hammer of the Righteous conditionally triggers aoe (when standing on Concentration)
  • Judgement is the baseline spell (with 30y range) and strong dmg. 
  • Word of Glory is removed
  • New spell: Light of the Protector that heals yourself.

Combat abilities


  • Shield of the Righteous
    - Melee Range, Instant, 12 sec recharge, 3 charges
    - Instantly slam the target with your shield, causing huge Holy damage, and reducing damage you take by 25% for 4.5 sec.
  • Light of the Protector
    - Instant, 15 sec cooldown
    - Calls down the Light to heal yourself for 50% of your missing health.
  • Redoubt
    - Passive
    - Your autoattack critical strikes cause you to gain a charge of Shield of the Righteous or Light of the Protector.
  • Mastery: Divine Bulwark
    - Increases the damage reduction of your Shield of the Righteous by 10% (with Mastery from typical gear), and increases your chance to block melee attacks by 20% (with Mastery from typical gear).
    - Also increases your attack power by 20% (with Mastery from typical gear).


  • Avenger’s Shield
    - 30 yd range, Instant, 15 sec cooldown
    - Hurls your shield at an enemy target, dealing strong Holy damage, interrupting and silencing the target for 3 sec, and then jumping to 2 additional nearby enemies.
    - Also increases the effects of your next Shield of the Righteous or Light of the Protector by 20%.
  • Hammer of the Righteous
    - Melee Range, Instant, 3 sec recharge, 2 charges
    - Hammer the current target for moderate Physical damage.
    - If you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for minor Holy damage.
  • Grand Crusader
    - Passive
    - When you avoid a melee attack or use Hammer of the Righteous, you have a 15% chance of refreshing the cooldown on Avenger’s Shield
  • Judgment
    - 30 yd range, Instant, 6 sec cooldown
    - Judge an enemy, dealing strong Holy damage.
  • Consecration
    - Instant, 9 sec cooldown
    - Consecrates the land beneath you, causing strong Holy damage over 9 sec to enemies who enter the area.

Protection Talent (needed)

  • Blessed Hammer
    - Instant, 3 sec recharge, 2 charges
    - Throw a divine hammer that spirals outward from the Paladin, dealing moderate Holy damage to enemies it passes through.
    - Replaces Hammer of the Righteous

Retribution Paladin


  • Refocusing most of their core abilities on short-range combat
  • New Abibilty:  Blade of Justice (along with several new talents)
  • Holy Power is still in play

Combat abilities

  • Crusader Strike
    - Melee Range, Instant, 4.5 sec cooldown
    - An instant strike that causes moderate Physical damage and grants 1 Holy Power
  • Blade of Justice
    - 12 yd range, Instant, 12 sec cooldown
    - Strikes an enemy with the Blade of Justice, dealing strong Holy damage and generating 2 Holy Power
  • Judgment
    - 30 yd range, Instant, 12 sec cooldown
    - Judge an enemy, dealing moderate Holy damage and causing the target to take 30% increased damage from your Holy Power generators and consumers for 6 sec.
  • Templar’s Verdict
    - 3 Holy Power, Melee Range, Instant
    - A powerful weapon strike that deals massive Holy damage.
  • Divine Storm
    - 3 Holy Power, Instant
    - A whirl of divine energy, dealing strong Holy damage to all enemies within 8 yds.
  • Conviction
    - Passive
    - Your Crusader Strike and Blade of Justice have a 20% chance to generate 1 additional Holy Power.
  • Mastery: Hand of Light
    - Your Crusader Strike, Blade of Justice, Divine Storm, and Templar’s Verdict deal 45% (with Mastery from typical gear) additional Holy damage.

Retribution Talent (needed)

  • Lothar’s Might
    - 30 yd range, Instant, 30 sec cooldown
    - Flings a blade of holy light to the target location. Reactivating will teleport the Paladin to the blade and strike nearby enemies for moderate Holy damage.
    - Replaces Hand of Hindrance.

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