Dragonflight Beta Development Notes - Phase 8

Here are the update notes to Beta this week. Additional class tuning will be hotfixed throughout the week for raid testing on Friday.

CLASSES

  • NEW TALENT SYSTEM
    • DEATH KNIGHT
      • Unholy
        • Fixed an issue with Magus of the Dead, Army of the Dead, and Gargoyle’s damage not scaling with Mastery: Dreadblade.
        • Morbidity now affects ranged caster summons (ex: Army of the Dead, Magus of the Dead) in addition to caster pets (ex: Risen Ghoul).
    • DEMON HUNTER
      • General
        • Immolation Aura damage increased by 8%.
      • Class Tree
        • Eye Beam damage reduced by 8%.
        • The Hunt damage reduced by 10%.
        • Illidari Knowledge damage reduction increased to 3/6% (was 2/4%).
        • Will of the Illidari - Max Health bonus increased to 3/6% (was 2/4%).
      • Havoc
        • Chaos Strike/Annihilation damage reduced by 10%.
        • Blade Dance/Death Sweep damage increased by 18%.
        • Immolation Aura (Rank upgrade) duration bonus reduced to 4 seconds (was 6 seconds).
        • First Blood damage bonus value reduced to 85% of base (was 135%).
        • Unbound Chaos damage bonus reduced to 200/400% (was 250/500%).
        • Isolated Prey - Eye Beam damage bonus reduced to 25% (was 30%).
        • Inner Demon damage reduced by 15%.
        • Elysian Decree damage reduced by 10%.
      • Vengeance
        • Elysian Decree no longer deals 10% reduced damage when specced into Vengeance.
        • Focused Cleave damage bonus reduced to 30% (was 40%).
        • Fel Flame Fortification damage reduction increased to 10% (was 6%).
        • Revel in Pain - Maximum absorb value increased by 50%.
        • Cycle of Binding – Cooldown Reduction per applied Sigil increased to 3 seconds (was 2 seconds).
    • DRUID
      • Class Tree
        • Fixed an issue where Killer Instinct was not affecting melee damage or Guardian bleed damage.
      • Balance
        • Astral spells are now affected by both Eclipses while active.
        • Denizen of the Dream is now affected by Eclipses and Mastery.
        • Denizen of the Dream now scales with Spell Power.
        • Goldrinn’s Fang is now affected by Eclipses and Mastery.
        • Goldrinn’s Fang is now affected by Moonkin Form.
        • Syzygy has been renamed to Orbital Strike.
        • Wild Mushroom and Orbital Strike are now affected by Balance of All Things.
        • Astral Smolder, Fungal Growth, and Lunar Shrapnel can no longer critically strike.
        • Astral Smolder, Fungal Growth, and Lunar Shrapnel no longer benefit twice from player stats.
        • Fixed an issue where Wild Mushroom damage was not being modified by talents.
        • Mastery: Astral Invocation’s damage increase has been reduced by 45%.
        • Starfall damage has been reduced by 35%.
        • Developer note: Balance Druids will see that several other spells have been reduced in power on the beta. We’re still working on these changes, so expect a few to be reverted over the course of the week. Thank you for your patience!
      • Feral
        • Moved Lunar Inspiration to the left side of the tree.
        • Moved Infected Wounds to the center of the tree, below Berserk.
          • Developers’ Note: Lunar Inspiration and Infected Wounds are talents that are valuable to a broad variety of Feral Druid builds, but their previous positions were behind talents with more niche benefits. Their new positions should make them more accessible to play with different builds.
      • Restoration
        • Cenarius’ Guidance now grants Clearcasting every 5 seconds during Incarnation: Tree of Life (was 6 seconds). Lifebloom blooms now reduce the cooldown of Incarnation: Tree of Life by 2 sec (was 1.5 seconds).
    • EVOKER
      • General
        • Deep Breath and Dream Flight now remove all roots when activated.
      • Devastation
        • Snapfire duration increased to 15 seconds (was 10 seconds).
      • Preservation
        • Dream Breath has been redesigned to match Fire Breath’s redesign – Healing is now the same at all empower ranks.
          • Rank 1: Applies a 16 second duration heal over time that heals 32% spell power every 2 seconds, and instantly heals for 64% spell power.
          • Rank 2: Applies a 12 second duration heal over time and instantly heals for 112% spell power.
          • Rank 3: Applies a 8 second duration heal over time and instantly heals for 176% spell power.
          • Rank 4: Applies a 4 second duration heal over time and instantly heals for 240% spell power.
          • Cooldown decreased to 30 seconds (was 35 seconds).
        • Renewing Breath increases overall healing of Dream Breath by 30% (was: Dream Breath applies a heal over time at 30% value).
        • Dream Breath heal over time snapshots Call of Ysera and healing increased by 20%.
        • Temporal Anomaly no longer has a delay before slowing down when reaching an ally.
        • Emerald Communion heals immediately when pressed.
        • Lifebind replicates healing to all Lifebound partners when the Evoker receives healing.
    • HUNTER
      • Class Tree
        • Arctic Bola’s damage and chance to activate have both been doubled.
      • Beast Mastery
        • Beast Cleave will no longer be improperly activated by Kill Command or Stomp damage.
        • Dire Frenzy talent damage bonus increased to 30/60% for ranks 1 and 2.
        • Dire Beast damage increased by 50%.
        • Call of the Wild has received several bug fixes:
          • Wild Instincts should no longer incorrectly grant charges of Barbed Shot while Call of the Wild is no longer active.
          • Bloody Frenzy and Wild Instincts should no longer give their effects without knowing the appropriate talent.
          • When multiple pets are summoned from Call of the Wild, it should no longer be possible to get multiple stacks of Predator’s Thirst, Endurance Training, or Pathfinding.
          • Wild Instincts now properly checks for Focus to be spent before causing a Barbed Shot reset.
          • Call of the Wild should properly be reset upon encounter end.
        • Brutal Companion has received several bug fixes:
          • Brutal Companion longer causes your pets to consume Focus when doing their extra pet special attack when your pet is above 50 Focus.
          • Brutal Companion damage bonus lowered to 50% (was 100%).
          • Brutal Companion now properly works with pets that use Claw.
          • Brutal Companion’s damage bonus no longer incorrectly applies to all special attacks from your active pet.
          • Brutal Companion no longer causes the special attack to deal bonus damage if your pet is above 50 Focus.
          • Developers’ notes: Pet focus management is not intended to be part of the Brutal Companion talent; it should provide some extra special attacks from your pet. If this interacts with the above-50-Focus threshold damage bonus, you might feel compelled to manually handle the casting of your pet’s ability to always get maximum damage benefit while at 3 stacks of Barbed Shot.
    • MAGE
      • Fire
        • Pyroblast damage reduced by 10%.
        • Feel the Burn Mastery per stack reduced to 2/4% (was 3/6%).
        • Tempered Flames Pyroblast cast time reduced by 30% (was 40%).
          • Pyroblast critical strike chance reduced to 10% (was 15%).
          • The duration of Combustion reduced by 50% (was 40%).
        • Pyroclasm now increases damage of your next instant Pyroblast by 230% (was 240%).
        • Master of Flame’s Ignite deals 18% more damage while combustion is not active (was 25%).
        • Controlled Destruction now increases Pyroblast damage by 4% per rank (was 5%).
        • Wildfire’s Ignite damage reduced to 3/6% (was 5/10%).
        • Fire Blast now properly spreads Ignite to 4 targets.
        • Fire Blast modified by Master of Flame with Combustion active now properly spreads Ignite to 8 targets.
    • MONK
      • Mistweaver
        • Fixed an issue causing Overflowing Mist to be applied by Tear of the Morning’s area of effect Enveloping Mist healing.
        • Zen Pulse damage increased by 20%.
        • Echoing Reverberation effectiveness increased to 80% of Zen Pulse’s values (was 70%).
        • Accumulating Mist effect increased to 25% per stack (was 20% per stack).
        • Spinning Crane Kick damage reduced by 10% for Mistweaver.
        • Fixed an issue that caused the Enveloping Mist and Renewing Mist from Mists of Life to cost mana.
        • Fixed an issue that caused the Enveloping Mist and Renewing Mist from Mists of Life to trigger Gust of Mist.
        • Fixed an issue that caused Secret Infusion to grant the Critical Strike buff instead of the Haste buff from Mists of Life.
        • Fixed an issue that caused Mists of Life to consume Tea of Serenity’s Enveloping Mist buff despite buffing Renewing Mist.
      • Windwalker
        • Storm, Earth, and Fire spirits now correctly cast Strike of the Windlord.
        • Resolved an issue that could prevent Storm, Earth, and Fire spirits from copying your abilities.
        • Storm, Earth, and Fire now has 2 charges.
        • Thunderfist damage reduced by 30%.
        • Fury of Xuen now grants 10% Haste instead of a stat value.
        • Xuen spawned by Fury of Xuen will now correctly deal Empowered Tiger Lightning damage.
    • PALADIN
      • Holy
        • Resplendent Light now has a 12 yard range (was 8 yards).
        • Moment of Compassion now increases Flash of Light healing by 15%.
        • Tyr’s Deliverance’s periodic healing increased by 20%. Heal effect icon now matches cast icon.
        • Boundless Salvation’s Holy Light now extends Tyr’s Deliverance by 4 seconds (was 3 seconds). Flash of Light now extends Tyr’s Deliverance by 2 seconds (was 1.5 seconds).
        • Boundless Salvation’s extension is now capped at 40 seconds.
    • PRIEST
      • Shadow
        • Shadow Crash applies Vampiric Touch to 8 targets (was 4).
        • Idol of N’Zoth no longer triggers from Devouring Plague damage.
        • Damage dealt by Shadow Word: Pain and Vampiric Touch has a 30% chance to apply Echoing Void (was 20%).
        • Echoing Void’s debuff can apply to up to 4 targets.
        • Echoing Void deals reduced damage beyond 5 targets.
        • Enemies that die with the Echoing Void trigger the remaining stacks immediately.
        • Echoing Void damage reduced by 60%.
        • Shadowy Apparitions can no longer be seen by allies in dungeons and raids (was raids only).
        • Critical strikes with Devouring Plague, Mind Blast, and Void Bolt cause Shadowy Apparitions to deal 100% additional damage instead of spawning two Apparitions.
        • Mind Sear now has a 50% chance per tick to create Shadowy Apparitions that floats towards all targets afflicted by your Vampiric Touch for Shadow damage.
        • Idol of Yogg-Saron has been redesigned: Each time you spawn a set of Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 25 stacks, you summon a Thing from Beyond that serves you for 20 seconds. The Thing from Beyond blasts enemies for Shadow damage and deals 30% of that damage to all enemies within 10 yards. Damage reduced beyond 5 targets.
        • Thing From Beyond’s Void Spike damage reduced by 60%.
        • Void Spike is now affected by Shadow Weaving.
        • Void Spike’s cast time increased to 2 seconds (was 1.5 seconds).
    • ROGUE
      • General
        • Rupture damage increased by 35%.
        • Ambush damage increased by 20%.
        • Instant Poison damage increased by 13%.
        • Wound Poison damage increased by 13%.
      • Class Tree
        • Shiv damage increased by 20%.
        • Sepsis damage increased by 20%.
        • Echoing Reprimand damage increased by 20%.
      • Assassination
        • Garrote damage increased by 35%.
        • Envenom damage increased by 25%.
        • Mutilate damage increased by 20%.
        • Fan of Knives damage increased by 15%.
        • Deadly Poison damage increased by 13%.
        • Deathmark damage increased by 20%.
        • Internal Bleeding damage increased by 20%.
        • Serrated Bone Spike damage increased by 20%.
        • Crimson Tempest damage increased by 15%.
        • Amplifying Poison damage increased by 13%.
        • Kingsbane damage growth per poison increased to 20% (was 15%).
        • Indiscriminate Carnage cooldown reduced to 60 seconds (was 90 seconds).
        • When Deathmark is applied, it now also duplicates existing eligible debuffs on the target
        • Deathmark duration reduced to 16 seconds (was 20 seconds).
      • Outlaw
        • Dispatch damage reduced by 14%.
        • Pistol Shot damage reduced by 5%.
        • Roll the Bones:
          • Broadside damage bonus reduced to 15% (was 20%).
          • True Bearing cooldown reduction reduced to 0.5 seconds (was 1 second).
          • Ruthless Precision crit bonus reduced to 15% (was 20%).
          • Skull and Crossbones bonus Sinister Strike chance reduced to 25% (was 30%).
          • Buried Treasure Energy regen increased to 5 per seconds (was 4 per second).
        • Opportunity’s Bonus Sinister Strike chance increased to 35% (was 30%).
        • Combat Potency Energy regeneration increased to 25% (was 20%).
        • Fatal Flourish chance to generate Energy increased to 65% (was 60%).
        • Summarily Dispatched max stacks reduced to 5 (was 7).
      • Subtlety
        • Eviscerate damage reduced by 4%.
        • Relentless Strikes Energy restore reduced to 5 (was 6).
        • Improved Shadow Techniques Energy generated reduced to 3 (was 4).
        • Replicating Shadows damage bonus reduced to 20% (was 30%).
        • Veiltouched damage bonus reduced to 5% (was 8%).
        • Deeper Daggers damage bonus reduced to 8/16% (was 10%/20%).
    • SHAMAN
      • Elemental
        • Lightning Bolt (Elemental) damage increased by 17%.
        • Elemental Blast (Elemental) damage increased by 20%. Increases Haste or Crit by 6% (was 3%), or Mastery by 11% (was 6%).
        • Windspeaker’s Lava Resurgence’s Lava Burst damage increased by 10% (was 20%). Now also triggers from Earthquake.
        • Earth Shock damage increased by 5%.
        • When Lava Surge triggers from Heat Wave, the damage of your next Lava Burst is increased by 20%.
        • Liquid Magma Totem damage increased by 125%.
      • Enhancement
        • Maelstrom Weapon trigger chance lowered to 16% (was 20%).
        • Damage of all Maelstrom Weapon consuming abilities reduced by 10%.
        • Focused Lightning (Conduit) values halved for all ranks.
        • Stormstrike damage increased by 20%.
        • Windstrike damage increased by 20%.
        • Lava lash damage increased by 92%.
        • Hot Hand rank 1 Lava Lash damage bonus lowered to 20% (was 50%). Rank 2 lowered to 40% (was 100%).
        • Ice Strike damage increased by 20%.
        • Sundering damage increased by 75%.
        • Storm’s Wrath values increase changed to +150% (was +100%).
        • Gathering Storms value increased to 25% (was 15%). Maximum stacks lowered to 6 (was 10).
        • Fire Nova damage increased by 25%.
        • Feral Spirit and Elemental Spirits buff effects changed to +20% (was +15%).
        • Doom Winds active Windfury Weapon bonus damage lowered to 10% (was 25%).
        • Doom Winds cooldown increased to 90 seconds (was 60 seconds).
        • Forceful Winds bonus lowered to 40% per stack (was 45%).
    • WARLOCK
      • Demonology
        • Dreadlash now increases the damage of Dreadbite by 10% (was 25%).
        • Fel and Steel now increases the damage of Felstorm and Dreadbite by 10% (was 20%).
        • Infernal Command now increases the damage of Wild Imps and Dreadstalkers by 5/10% (was 10/20%).
        • Fel Sunder now increases the damage an enemy takes from you and your pets by 1%, up to 5% (was 2%, up to 10%).
        • Demonic Tyrant’s Demonfire damage increased by 50%.
        • Fixed an issue where the damage from the Pit Lord was not scaling correctly.
        • Fixed an issue where Guillotine was dealing damage twice to enemies.
    • WARRIOR
      • Class Tree
        • Blood and Thunder has been slightly redesigned – Thunder clap costs 10 more Rage and deals 10% increased damage. If you have Rend, Thunder Clap affects 5 nearby targets with Rend.
      • Arms
        • Auto attack damage reduced by 25% (was 10%.)
        • In for the Kill now increases haste by 20% (was 25%) when enemy is under 35% health.
        • Skullsplitter now generates 20 Rage (was 30).
        • Skullsplitter damage reduced by 22%.
        • Mortal Strike damage reduced by 3%.
        • Execute damage reduced by 5%.
        • Juggernaut’s maximum stacks reduced to 12 (was 15).
        • Deep Wounds periodic damage reduced by 6%.
        • Rend periodic damage reduced by 7%.
        • Bloodsurge should again cause periodic damage triggers to generate Rage correctly.
        • Bladestorm now generates 20 Rage.
        • Exhilarating Blows now triggers correctly per cast of Cleave rather than per target hit.
      • Fury
        • Bloodthirst damage increased by 7%.
        • Bloodcraze now increases critical strike chance of Bloodthirst by 15% per stack (was 10%).
        • Bloodborne damage bonus granted increased to 20% (was 15%).
        • Cruelty’s Annihilator damage increased during enrage by 10% (was 5%).
        • Raging Blow Damage increased by 3% for each strike.
        • Crushing Blow damage increased by 3% for each strike.
        • Annihilator damage increased by 1.5%.
        • Wrath and Fury’s Raging Blow Damage bonus granted increased to 15% (was 10%).
        • Slaughtering Strikes Raging Blow now increases the damage of each strike of Rampage by 20% per stack (was 10%).
        • Dancing Blades now also increases auto attack damage by 30%.
        • Onslaught now triggers Enrage before damage is dealt.
        • Titanic Rage now triggers Enrage before damage is dealt.
      • Protection
        • Unbreakable Will now lasts 4 seconds when triggered by Avatar.
        • Unbreakable Will now correctly reduces damage taken for allies by 20% (was 25%).
        • Bloodsurge should again cause periodic damage triggers to generate Rage correctly.
        • Juggernaut now correctly links to the Protection version of Juggernaut rather than the Arms version and maximum stacks increased to 15.
        • Battering Ram now also increases auto-attack damage by 20%.
        • Violent Outburst’s Thunder Clap no longer triggers and invalidates Violent Outburst at 7 stacks.

CLASS SETS

  • Death Knight
    • Unholy
      • (2) Set Bonus: Damage gained by your ghoul increased to 25% (was 10%).
      • (4) Set Bonus: Ghoul attacks have a chance to increase your damage and Haste by 8% (was 10%).
      • (4) Set Bonus: Your primary ghoul attacks have a 8% chance to grant Ghoulish Infusion (was 15%). This chance is increased to 15% while your ghoul has Vile Infusion.
  • Demon Hunter
    • Vengeance
      • (4) Set Bonus: Fixed an issue causing this effect to only apply to one target in the area of effect.
  • Druid
    • Balance
      • (4) Set Bonus: Fixed an issue preventing this bonus from applying to your next Starfall.
    • Guardian
      • (4) Set Bonus: Increased power of healing effect. It now heals for 2.5 times as much as before.
  • Paladin
    • Holy
      • (2) Set Bonus: Updated description to be correct if Radiant Decree is known.
      • (4) Set Bonus: Added Word of the Glory to the list of spells affected in the description of the effect.
  • Rogue
    • Assassination
      • (2) Set Bonus: Envenom now increases weapon poison damage by 20% (was 10%).
      • (4) Set Bonus: Septic Wounds now increases Bleed damage by 4% per stack (was 2%).
    • Outlaw
      • (2) Set Bonus: Fixed a bug that was not giving credit for spending 6 combo points.
      • (2) Set Bonus: Dispatch increases the damage of Sinister Strike or Ambush by 8% per combo point spent (down from 20%).
      • (4) Set Bonus: Half-cost uses of Pistol Shot increase Dispatch damage by 25% (down from 50%).
    • Subtlety
      • Fixed a bug causing the set to not work with Gloomblade as well as Backstab.
      • (2) Set Bonus: Fixed a bug that was not giving credit for spending 6 combo points.
      • An incorrect version of the Subtlety (4) Set Bonus was released. The correct bonus is “Backstab, Shadowstrike, and Shuriken Storm critical strikes increase the damage of Eviscerate and Rupture by 12% and the damage of Black Powder by 8% for 3 seconds.”
      • (4) Set Bonus: Reduced damage bonus to Eviscerate and Rupture to 12% (was 15%) and duration of bonus to 3 seconds (was 6 seconds).
  • Shaman
    • Elemental
      • (4) Set Bonus: Fixed an issue causing this bonus to give less than the intended amount of Mastery.

PET BATTLES

  • Upgrade stones can now be applied to pets directly through the Pet Journal (was use upgrade stone on a summoned pet).

PLAYER VERSUS PLAYER

  • Instanced PvP activities should now be rewarding strongboxes that contain a variety of consumables, profession reagents, and most importantly PvP recipes. You also get more Primal Chaos and a chance at Infusions at high ratings.
20 Oct 2022