Death Knight
- Blood
- All damage abilities increased by 8%.
Druid
- Feral
- Developers’ notes: The following set bonus changes will increase the average number of stacks of the (2) Set Bonus and cause the (4) Set Bonus to trigger less often, but provide more Agility when it does.
- Aberrus (2) Set Bonus: Chance for Shadows of the Predator stacks to reset reduced by 15%.
- Aberrus (4) Set Bonus: Now increases Agility by 8% (was 5%).
Evoker
- Preservation
- Developers’ notes: We would like there to be more of a reward to using Disintegrate over Living Flame as a Preservation Evoker, since it has a high Essence cost.
- Disintegrate damage has been increased by 15% for Preservation Evoker.
Hunter
- Beast Mastery
- All damage dealt by you and your pet’s abilities increased by 5%.
Mage
- Fire
- Pyroblast damage increased by 5%. This does not apply to PvP combat.
- Fire Blast damage increased by 10%. This does not apply to PvP combat.
- Fireball damage increased by 10%. This does not apply to PvP combat.
- Phoenix Flames damage increased by 10%. This does not apply to PvP combat.
- Scorch damage increased by 10%.
Monk
- Brewmaster
- All ability damage increased by 3%.
- Rising Sun Kick damage increased by 10%.
- Blackout Kick damage increased by 30%.
- Tiger Palm damage increased by 30%.
- Mistweaver
- All healing abilities increased by 3%. This does not apply to PvP Combat.
Rogue
- Assassination
- All ability damage increased by 5%.
Warlock
- Developers’ notes: The high frequency of Amplify Curse has been problematic in PvP combat, so its cooldown has been increased. These changes are also noted in the PvP section below.
- The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
- Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).
Warrior
- Arms
- Developers’ notes: Arms Warriors are not performing as well as we would like in single target or low-target-count situations.
- All ability damage increased by 4%.
- Fatality Fatal Mark damage increased by 15%.
- Deep Wounds periodic damage increased by 5%.
- Rend periodic damage increased by 5%.
- Protection
- Developers’ notes: Protection Warriors are not currently performing as competitively as we would like compared to most other tanks in terms of damage and survivability.
- All damaging abilities increased by 8%.
- Auto-attack damage increased by 10%.
- Spell Block’s duration increased to 30 seconds (was 20 seconds).
- Thunderlord now causes each enemy hit by Thunder Clap to reduce the remaining cooldown of Demoralizing Shout by 1.5 seconds, up to 4.5 seconds (was 1.0 seconds, up to 3.0 seconds).
Other posts
- Myth Gear levels changed in The War Within
- TWW Season 1 Mythic plus ilvl Rewards from Dungeons and Great Vault
- When EVERYTHING comes out in The War Within
- 500+ ilvl!! FASTEST and BEST WAY To Gear up ALTs in PRE-PATCH
- 6 IMPORTANT things on 11.0 PRE-PATCH you do NOT want to miss
- All Currency Sharing in Pre-Patch WoW
- An extra Enchanted Runed Harbinger Crest for each charater
- Severed Pact
- Tier Gear Vendor in the War Within
- Unlock Both Alliance and Horde Remembered Mounts with Just One Purchase