Castle Nathria - Raid Boss Tactics - Huntsman Altimor


Background


Sire Denathrius seldom engages in the hunts himself, but Altimor makes certain the master has the finest beasts should he ever choose to indulge. Margore, Barghast, and Hecutis has been trained longer than most beasts have existed, and each is ready to deliver the Huntsman´s wrath to any in his domain.


Overview


  • You will fight boss and 1 hound at a time.
  • When a hound is dead, another one spawns.
  • There are 3 types of hounds, Margore, Bargast and Hecuits.
  • Each hound possesses 2 unique abilities
  • The hounds share health with boss.
  • The first dog is Margore, and spawns at 100% boss health.
  • The second dog is Bargast, and spawns at around 70% boss health.
  • The third dog is Hecutis, and spawns at around ?% boss health.

  • The boss has 2 abilities
    Spreadshot – Shoots a cone of bullets on random player. Stand spread
    Sinseeker – Targets 3 players, then shoots, does dmg and debuff. Players in the way take dmg as well. Make sure you are spread. Melee, stand on tank if needed.
  • The first Hound, Margore
    Positioning – Stack the boss and hound
    On tank – High dmg and debuff, tank swap each time
    On raid – Targets random player and leaps. Does deadly dmg but shared. Stack up on that player
  • The second Hound, Bargast
    Positioning – Spread them, boss one side, dog far on the other side.
    On tank – rips the soul out that moves to boss. Use defensive. Healers, heal the soul that moves to boss.
    On raid – Spawns 2 adds that casts a Roar. Roar must be crowd controlled (stun/fear etc). Assign players for each roar. Kill the adds single target, one at a time.
  • The third Hound, Hecutis
    Positioning – Stack boss and hound. Move them clockwise when needed.
    On tank – a buff on dog that makes it hit harder and slows. Move the dog (and boss) because when dog moves it drops stacks BUT does raid dmg, so move when possible based on raid health. Healers beware.
    On Raid – petrifies players, does dmg and movement reduction and stone shards spawns when debuff expires. Move away from the shards. Healers beware.
    Bloodlust/Timewarp/Heroism on this phase.

Positioning


Phase 1 (First dog)

  • Stack the hound Margore and boss together.
  • Ranged stands spread, in a half circle around the boss.
  • Melee stand next to Boss tank
  • Main tank (boss tank) turn boss so he faces away from ranged.

Phase 2 (Second dog)

  • Spread the boss and the new dog away from each other. Opposite sides.
  • Ranged stand in the middle, between boss and hound.
  • Melee on hound side

Phase 3 (Third dog)

  • Stack the hound and boss together.
  • Start on one side of the platform, move clockwise when needed.
  • Ranged stand behind all the time, spread as in phase 1.

Abilities and Tactics


  • You will fight boss and 1 hound at a time.
  • When a hound is dead, another one spawns.
  • There are 3 types of hounds, Margore, Bargast and Hecuits.
  • Each hound possesses 2 unique abilities
  • The hounds share health with boss.
  • The first dog is Margore, and spawns at 100% boss health.
  • The second dog is Bargast, and spawns at around 70% boss health.
  • The third dog is Hecutis, and spawns at around ?% boss health.

Boss (Huntsman Altimor)

Boss has 2 abilities (the third is just that they share health)

Sinseeker

Boss targets 3 players and shoots at them, and any players in the way.

Each bolt does high physical dmg and also a debuff that does moderate dmg every 2 sec for 30 sec.

Tactics: Sinseeker

Stand spread next to each other, so no one extra gets hit.

Melee, stand next to tank


Spreadshot

Boss shoots a cone of bullets on random players that does high physical dmg.

Tactics: Spreadshot

No need for extra raid movement.

Stand spread in a half circle around boss

The closer ranged are, the less players are hit.

Healers beware.


Huntsman´s Bond

Dmg taken by boss and hounds is taken by both.

There are dogs that you can stack with boss and one that must be away from boss.

They share health, so you need to be efficient.

When first hound is out (Margore), stack boss and hound.

When second hound is out (Bargast), off tank run away with it and tank it on the other side.

When third hound is out (Hecutis), stack boss and hound together (but this phase requires movement)


The dogs

The dogs are spawned one at a time. When one is dead, next one spawns.

Each dog has one ability on tank and one on raid.

Margore

Stack the boss and the dog during this fight

Vicious Lunge

The Margore dog targets a player

After 6 sec, he dives at them and does deadly dmg.

The dmg is divided evenly by players within 6 yards.

HEROIC MODE – all players struck will also get a debuff (Vicious Wound) that does high physical dmg every 3 sec for 6 sec.

Tactics: Vicious Lunge

Stack up on the player that is targeted to share the dmg.

It’s a red circle around that player.

Healers beware


Jagged Claws (Tank)

Margore dog hits the tank with high physical dmg and puts a debuff that does physical dmg every 3 sec for 30 sec.

Tactics: Jagged Claws (Tank)

Tank swap each debuff


Bargast

Tank the boss on one side of the room, and the dog on the opposite side, away from each other.

Shades of Bargast

This dog spawns 2 adds  (shades of itself)

The shades casts Deathly Roar, which does moderate Shadow dmg to all players and a debuff that does shadow dmg every 2 sec for 20 sec.

You cannot interrupt the roar but you can use crowd control abilities to stop it.

Dmg taken is increased by 100% when under loss of control effects, and stacks.

When reaching 100 energy, they become immune to crowd control.

Tactics: Shades of Bargast

Have players assigned to use crowd control abilities (stun, knockback, fear etc).

Focus nuke them one by one.


Rip Soul (Tank)

Does high shadow dmg and causes the players soul to move to the boss until the player´s soul is healed to full.

If the soul reaches the boss, he gets increased dmg done by 200%.

Tactics: Rip Soul (Tank)

Tank the boss on one side of the room, and the dog on the opposite side, away from each other.

Healers
Focus Heal the soul that walks to the boss. Must be full health.

Tank
Use defensive before the Rip Soul.
The less health the tank has from Rip Soul, the less health needs to be healed on the soul.


Hecutis

Crushing Stone (Tank)

The melee attacks increase this dog´s physical dmg done by 50% and reduce his movement.

While moving, this dog drops stacks of Crushing Stone.

While moving this dog does Nature dmg to all players (Shattering Stone)

When the dog is out of stacks, it charges to his target (tank).

Tactics: Crushing Stone (Tank)

Stack the boss and the dog.

Start on one side of the room.

Move the dog (and boss) to reduce the stacks it has. The less stacks, the less dmg increase.
BUT, make sure the raid is healed up because when the dog moves, it does raid dmg.


Petrifying Howl

This dog petrifies several players.

This does low nature dmg every 1 sec and reduces movement speed by 5%.

When the debuff expires, the players does moderate Nature dmg to players within 10 yards and create a Stone Shard at their location. This does nature dmg and reduce movement speed by 25% to players in that area.

Tactics: Petrifying Howl

Stand spread from each other as phase 1, but now move when tank moves.

Move away from the rocks.

Remember that you have to deal with boss abilities the same time.


When to Bloodlust / Timewarp / Heroism


When the 3rd hound, Hecutis spwans. 

12 Sep 2020