Profession Guide

 

If you looking for what followers you need for each profession then click here to head to the Garrison Guide area

Warlords of Draenor – General Profession Changes

  • You can create Draenor-quality recipes at skill level 1, so you don’t feel punished for not completely leveling up a profession.
  • Your Garrison buildings let you craft certain recipes even if you don’t have that profession learned--including epic gear from max-level buildings. Players with the building and corresponding profession can craft more items.
  • There are many catchup mechanisms for professions, and your Garrison buildings can provide the materials needed to craft recipes.
  • Professions no longer have combat perks tied to them. This is so that they feel like a personal choice and less like a compulsory thing for min-maxing.
  • You can only wear 3 Draenor crafted items at once, but you can upgrade them several times to ilvl 715 (patch 6.2).
  • Healing potions and Healthstones now share a cooldown.
  • Movement speed enchants increase speed by 10%, up from 8%.
  • Garrison buildings can enhance your professions--you can have up to three buildings generating materials for different professions. 
  • Completing Draenor Master, obtaining 700 points in a profession, rewards the Artisan

What have changed in patch 6.2

here are some changes on the profession crafting that is very important to know. Here I´ve summarized all important things that is needed to know.

Players can now craft gear up to 715 ilvl.
Crafting materials created through a daily cooldown is increased

Savage Blood and Felblight
Savage Blood is still needed for crafting up to ilvl 685.
Felblight is used instead, between 685 and 715 ilvl.

Crafting Gear

You start with crafting a 640 ilvl gear (as before)

The upgrades of the gear have been changed. There are now 3 lvls of upgrades

  • Essence increase item with 15 ilvls, up to 685 ( 3 upgrades 640-685)
  • Mighty Essence increase item from 685 to 700
  • Savage Essence increase item from 700 to 715

Crafting materials for items changed

The materials needed for crafting has also been changed.

  • Essence costs:
    - 15 Savage blood
    - 70 professional crafting item (ex: Hexweave)
    - 15 Sorcerous (fire, earth, water, air)
  • Mighty Essence costs:
    - 30 Felblight
    - 175 professional crafting item (ex: Hexweave)
    - 30 Sourcerous (fire, earth, water, air)
  • Savage Essence costs:
    - 60 Felblight
    - 350 professional crafting item (ex: Hexweave)
    - 60 Sourcerous (fire, earth, water, air)

Crafting Weapons

You start with crafting a 630 ilvl weapon (as before)

The upgrades of the gear have been changed. There are now 3 lvls of upgrades

  • Essence increase item with 15 ilvls, up to 675 ( 3 upgrades 630-675)
  • Mighty Essence increase item from 675 to 690
  • Savage Essence increase item from 690 to 705

Crafting materials for weapons changed

The materials needed for crafting has also been changed.

  • Essence costs:
    - 15 Savage blood
    - 70 professional crafting item (ex: Steelforged)
    - 15 Sorcerous (fire, earth, water, air)
  • Mighty Essence costs:
    - 30 Felblight
    - 175 professional crafting item (ex: Steelforged)
    - 30 Sourcerous (fire, earth, water, air)
  • Savage Essence costs:
    - 60 Felblight
    - 350 professional crafting item (ex: Steelforged)
    - 60 Sourcerous (fire, earth, water, air)

Click here if you want to see how to get Felblights

What have changed in patch 6.1

  • Harvesting from Draenor Mining and Herbalism nodes should now provide more experience points. Previously, only True Iron nodes were providing the correct amount of XP.
  • New recipes have been added to create items that boost the item levels of crafted armor pieces to 680 and weapons to 670.
  • Alchemy
    • Alchemists can now transmute for Savage Blood and various Sorcerous elements.
    • Alchemists can now craft an upgradable alchemy trinket.
  • Archeology
    • Increased the maximum amount of Arakkoa, Draenor Clans, and Ogre archeology fragments that can be held at a time to 250 (up from 200).
    • All rare Draenor archeology projects no longer cost more than 200 fragments to solve.
    • Brittle Cartography Journal can now be dug up by characters with an Archeology skill of 1 (down from 575).
  • Blacksmithing
    • Crafted shields no longer counts towards the limit on Unique-Equipped: Warlords Crafted items.
  • Cooking
    • New self-only cooking recipes have been added for food that gives 125 bonus to a stat.
  • Fishing
    • Fishing vendors on Draenor now sell a consumable item that enables automatic filleting of fish caught in Draenor.Fish caught in Draenor are now automatically filleted.
    • Different sizes of Savage Piranha have been consolidated into Savage Piranha and can be consumed directly for the transformation effect.
    • Players can now always catch enormous fish from pools, regardless of skill.
    • Fish that have already been caught can be converted to the appropriate amount of flesh.
    • Draenor fishing bait now lasts for 10 minutes (up from 5 minutes) to match the duration of fishing lures.and needs to be used within 15 minutes of being caught or it'll spoil.
  • Inscription
    • The following glyphs now have recipes and are no longer sold by vendors.
      • Glyph of Cleanse
      • Glyph of Flying Fists
      • Glyph of Purification
      • Glyph of Purify Spirit
      • Glyph of the Solstice

Profession leveling guides 1-600

You can now find Profession levling guide here! These guides will get you from 1 to 600 skill point in no time.

   Alchemy

 Herbalism

  Blacksmithing

 Mining

 Enchanting

 Skinning

 Engineering

Archaeology

 Inscription Guide

 First Aid

 Jewelcrafting

 Cooking

Leatherworking

 Fishing

 Tailoring