GENERAL
- Whirlwind now capped at 5 targets.
- All Warriors can now use the following abilities:
- New Ability: Shattering Throw – Hurl your weapon at the enemy, causing Physical damage, ignoring armor, and removing any magical immunities. Deals up to 500% increased damage to absorb shields.
- New Ability: Intervene – Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 seconds while they remain within 10 yards.
- Slam – Slams an opponent, causing Physical damage.
- Shield Block – Raise your shield, blocking all melee attacks against you for 6 seconds.
- Hamstring – Maims the enemy for Physical damage, reducing movement speed by 50% for 15 seconds.
- Whirlwind – Unleashes a whirlwind of steel, striking up to 5 nearby targets for Physical damage.
- Spell Reflection – No longer a PvP Talent. Raise your weapon reflecting spells cast on you and reducing magical damage you take by 20%. Lasts 5 seconds or until a spell is reflected.
- Ignore Pain – Fight through the pain, ignoring 50% of damage taken, up to a maximum of 2 times the total damage taken.
- Shield Slam – Slams the target with your shield, causing Physical damage.
- PvP Talent changes:
- New PvP Talent: Overwatch (replaces Spell Reflection) – When you intervene an ally, they gain Spell Reflection for 5 seconds or until a spell is reflected.
ARMS
- New Ability: Piercing Howl – Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 seconds.
- Mastery: Deep Wounds has been redesigned – Mortal Strike, Cleave, Ravager, Colossus Smash, Warbreaker and Bladestorm inflict Deep Wounds, dealing Bleed damage over 12 seconds and increasing the damage the enemy takes from you by 9%.
- Sweeping Strikes now has a 0.75 second global cooldown (was 1.5 second).
- Bladestorm now capped at 8 targets.
- The following Talents have been adjusted:
- Fervor of Battle no longer increases the damage of Whirlwind.
- Rend now has a 15 second duration (was 12 seconds). Additionally, it increases the target’s critical damage taken from the casting Warrior’s abilities by 10%.
- Collateral Damage has been redesigned – When Sweeping Strikes ends, your next Whirlwind deals 25% increased damage for each ability used during Sweeping Strikes that damaged a second target.
- Cleave has been redesigned – Replaces Sweeping Strike. Strikes up to 5 enemies in front of you for Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage.
- Deadly Calm has been redesigned – Reduces the Rage cost of your next 4 abilities by 100%. Passive: Your maximum Rage is increased by 30.
- Dreadnaught has been redesigned – Overpower has 2 charges and causes a seismic wave, dealing damage to up to 5 enemies in a 10 yard line.
- Ravager now has a 45 second cooldown (was 1 minute), duration increased to 12 seconds (was 7 seconds), periodic damage increased to 2 seconds (was 1 second), and now chases nearby enemies in combat. Additionally, Ravager is now capped at 8 targets.
- Impending Victory healing increased to 30% (was 20%).
- Avatar no longer has a global cooldown.
FURY
- New Ability: Single-Minded Fury (Passive) – While dual-wielding a pair of one-handed weapons, your damage done is increased by 12% and your movement speed is increased by 5%.
- Bloodthirst now restores 3% of your health (was 5%).
- Rampage now costs 80 Rage (was 85).
- Recklessness now instantly generates 40 additional Rage.
- Piercing Howl no longer costs Rage, now has a 30 second cooldown (was 0), has a 12 yard radius (was 15 yards), reduces enemies movement speed by 70% (was 50%), and has a 8 second duration (was 15 seconds).
- Recklessness no longer has a global cooldown.
- Bladestorm now capped at 8 targets.
- The following Talents have been adjusted:
- New Talent: Frenzy (replaces Inner Rage) – Rampage increases your Haste by 3% for 12 seconds, stacking up to 3 times. This effect is reset if you Rampage a different primary target.
- New Talent: Onslaught (replaces Furious Slash) – Brutally attack an enemy for Physical damage. Requires Enrage. Generates 15 Rage.
- New Talent: Cruelty – While Enraged, Raging Blow deals 20% more damage and has a 30% chance to instantly reset its own cooldown.
- New Talent: Seethe (replaces Carnage) – Bloodthirst generates 2 more Rage, or 4 more Rage when it critically strikes your primary target.
- Fresh Meat no longer increases the healing of Bloodthirst. Now Fresh Meat causes Bloodthirst to always Enrage you the first time you strike a target with Bloodthirst.
- Massacre now has an additional effect – Reduces the cooldown of Execute by 1.5 seconds.
- Dragon Roar now has a 30 second cooldown (was 35 seconds), no longer reduces enemy movement speed, and critically strikes for 3 times normal damage.
- Frothing Berserker has been redesigned – Rampage has a 20% chance to immediately refund 40 Rage.
- Meat Cleaver has been redesigned – Whirlwind deals 30% more damage and now affects your next 4 single-target melee attacks, instead of the next 2 attacks.
- Reckless Abandon has been redesigned – Recklessness generates 50 Rage and greatly empowers Bloodthirst and Raging Blow.
- Impending Victory healing increased to 30% (was 20%).
- Endless Rage has been removed and replaced with Sudden Death on the Talent row.
PROTECTION
- Revenge now deals reduced damage beyond 5 targets, no longer has a cooldown, costs 20 Rage (was 30) and replaces Slam when learned. Your successful dodges and parries now have a chance to make Revenge cost no Rage, instead of being guaranteed.
- Avatar no longer has a global cooldown.
- Intercept has been removed.
- Thunder Clap now deals reduced damage on secondary targets.
- The following Talents have been adjusted:
- New Talent: War Machine – Your auto attacks generate 20% more Rage. Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 seconds.
- New Talent: Double Time (replaces Safeguard) – Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 seconds.
- Dragon Roar now has a 30 second cooldown (was 35 seconds), no longer reduces enemy movement speed, and critically strikes for 3 times normal damage. Generates 20 Rage (was 10).
- Ravager now has a 45 second cooldown (was 1 minute), duration increased to 12 seconds (was 7 seconds), periodic damage increased to 2 seconds (was 1 second), generates 10 Rage each time it deals damage, and now chases nearby enemies in combat. Additionally, Ravager is now capped at 8 targets.
- Best Served Cold has been redesigned – Revenge deals 20% more damage, or 50% more damage when your successful dodges or parries have made it cost no Rage.
- Menace has been redesigned – Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 seconds instead of fleeing.
- Punish damage reduction effect can now overlap and has a maximum of 5 stacks.
- Impending Victory healing increased to 30% (was 20%).
- Bolster now grants the Shield Block effect for the duration of Last Stand (was increase block chance to 100%).
- Indomitable now has an additional effect – Every 10 Rage you spend heals you for 1% of your maximum health.
- Never Surrender now causes Ignore Pain to prevent 40% to 100% based on missing health (was 0% to 100%).
- Into the Fray now grants 2% Haste for each enemy or ally within 10 yards (was 3% Haste).
- Booming Voice damage done bonus increased to 20% (was 15%).
- Heavy Repercussions now causes Shield Slam to generate 3 additional Rage and no longer increases the damage of Shield Slam during Shield Block.
- Anger Management no longer reduces the cooldown of Demoralizing Shout or Last Stand.
- Crackling Thunder now has an additional effect – Increases Thunder Clap movement speed reduction by an additional 10%.
- Vengeance has been removed.
- PvP Talent changes:
- New PvP Talent: Rebound – Reflecting spells causes them to deal 33% extra damage back to the attacker.
- Mass Spell Reflection has been removed.
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