Mythic+ Item Rewards:
Keystone | End of Run | Great Vault |
---|---|---|
+2 | 376 | 382 |
+3 | 376 | 385 |
+4 | 379 | 385 |
+5 | 379 | 389 |
+6 | 382 | 389 |
+7 | 385 | 392 |
+8 | 385 | 395 |
+9 | 389 | 395 |
+10 | 392 | 398 |
+11 | 392 | 402 |
+12 | 392 | 405 |
+13 | 392 | 408 |
+14 | 395 | 408 |
+15 | 398 | 411 |
+16 | 398 | 415 |
+17 | 402 | 415 |
+18 | 402 | 418 |
+19 | 405 | 418 |
+20 | 405 | 421 |
Rewarding Dedicated Mythic+ Players
Throughout Shadowlands, we’ve observed a trend where players who’ve mastered a set of Mythic+ dungeons are seeing their sense of progression short-circuited in subsequent seasons.
This is a complex problem that intersects with several of the topics outlined above, but the bottom line is that something valuable is lost when the best gear you can get from Mythic+ isn’t necessarily something you earn by investing time and effort into getting really good at Mythic+.
To be extremely clear, this does not mean we want to make Mythic+ less rewarding. It’s a major pillar of the endgame for World of Warcraft and players who want to focus on it should have access to competitive rewards.
What it does mean is that we want Mythic+ to have more of a sense of progression as you push higher and higher keys, and we want the gear you get to feel like a reflection of that. To achieve this goal, we’re making two big changes:
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First, starting with Keystone level 11, we’re increasing the rate at which enemies gain health and damage with each subsequent key level from 8% to 10%.
The impact from this change isn’t dramatic at any given key level, but it should contribute to giving each step up more of a sense of progression and make it easier for us to step up rewards accordingly.
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Second, we’re adjusting the item level of gear rewards both from end of run chests and from the great vault, and scaling their item level growth up to Keystone level 20.
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