Effective Raid Healing/defensive spells – all classes and specs

Here you will find all classes/specs Healing Raid abilities, their cooldown and how long it lasts. It turned out that Hunters, Mages and Warlocks (they have healthstones thou :) ) do not have any Raid healing/defensive spells. 



Death Knight

All specs

Anti-Magic Zone (2 min cooldown) – Talent

Places an Ani-Magic Zone for 3 seconds that reduce 20% spell damage taken by party/raid members.
Lasts 3 seconds




Tranquility (8 min cooldown)

Heals all party/rad members within 40 yards for (250.2% of Spell power) every 2 seconds for 8 sec.
Lasts 8 seconds



Revival (3 min cooldown)

Heals all party and Raid members with 40y (895% of spell power) and clears them of all harmful magical. Poison and disease effects.

Breath of the Serpent (1.5 min cooldown) –Talent

Your Jade Serpent Statue breathes healing mists towards you. Healing allies in a cone within 0 yards for every 1 second for 10 seconds.
Lasts: 10 seconds



Devotion Aura (3 min cooldown)

Inspire all party and raid members within 40 yards, granting them immunity to Silence and Interrupt effects, and reducing dmg taken by 20%.
Lasts: 6 seconds



Divine Hymn (3 min cooldown)

Heals all party or raid members within 40 yards for (140% of spell power) *4, over 8s and increases healing done to them by 10% for 8s. The priest must channel to maintain the spell.
Lasts: 8 seconds


Spirit Shell (1 min cooldown) ) – Talent

For the next 10 seconds, your Heal, Flash Heal, and Prayer of Healing no longer heal, but instead create absorption shields that lasts 15 seconds.
Lasts: 10 sec, shield lasts 15 sec.

Power Word: Barrier (3 min cooldown)

Summons a holy barrier on the target location that reduces all damage done to friendly targets by 25%. While within the barrier, spellcasting will not be interrupted by damage.
Lasts: 10 seconds


Vampiric Embrace (3 min cooldown)

Fills you with the embrace of Shadow energy, causing you and your allies to be healed for 10% of any single-target Shadow spell dmg you deal.
Lasts: 15 seconds


Smoke Bomb (3 min cooldown)

Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. Allies take 10% less dmg while within the cloud.
Lasts: 5 seconds



All Specs

Ancestral Guidance (2 min cooldown) – Talent lvl 100

For the next 10 sec, 20% of your dmg and healing (including Multistrike) is converted to healing on up to 3 nearby injured party/raid members.
Lasts: 10 seconds

Storm Elemental Totem (5 min cooldown) – Talent lvl 100

Summons an air totem, calling out a Storm Elemental at casters enemies. Each gust of wind does dmg to the enemy and heals all allies within 15 yards for 100% of the dmg dealt, split evenly.
Lasts: 1 minute


Healing Tide Totem (3 min cooldown)

Summons a Water Totem at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 2 sec healing all party/raid members within 40 yards for (60% of spell Power).
Lasts: 10 seconds.

Cloudburst Totem (30 second cooldown) – Talent lvl 100

Summons a Water Totem for 15 seconds, that collect power from all healing spells. When the totem is destroyed, replaced, or expired, the restored power is released and heal (split between them) all injured allies within 40 yards for a total of 20% of all healing that was done when the totem was active.
Lasts: 15 seconds before effect.

Spirit Link Totem (3 min cooldown)

Summons an air totem that reduces dmg taken by all party members within 10 yards by 10%. Every 1 sec, the health of all affected players is distributed so that all players are on the same percentage of maximum health.
Lasts: 6 seconds


All specs

Rallying Cry (3 min cooldown)

Grants you and all party/raid members within 30 yards with a 15% health increase for 10 seconds. The health is lost after it expires.
Lasts: 10 seconds

Mass Spell Reflection (30 seconds) – Talent

Reflects the next spell cast on you and all party/raid members within 20 yards for 5 seconds.
Lasts 5 seconds


6 Dec 2015