Castle Nathria - Raid Boss Tactics - Shriekwing

Background

Tasked with guarding the great hall of Sire Denathrius, the blind shriekwing locates her prey with sound and smell. The last sound heard by trespassers in Castle Nathria´s halls is the monster´s shriek as she descends on her prey.


Overview

This fight has 2 phases that loops between them.
Phase 1 is when boss collects blood to reach 100 blood.
Phase 2 is when boss has 100 blood and is blinded and stalks players with a sonar.

In phase 1

  • The boss has a blood bar and collects blood by putting a special stacking debuff on players via certain abilities. The debuff is called Exsanguinated
  • Exsanguinated reduces healing taken by 10% and slowing them for 5% and does physical dmg every 2 sec and stacks. This debuff cannot be dispelled.
  • Boss has 2 abilities that puts Exsanguinated on players
    - Exsanguinated Bite
    On main tank, that does high physical dmg and a stacking debuff Exsanguinated.
    - Sanguine Feast
    Boss does shadow dmg to entire raid and the stacking debuff Exsanguinated.
  • There is one way to remove the stacking debuff. That’s when boss does Earsplitting Shriek
    - This is a scream that does very high physical dmg, but the dmg is reduced if the player hides.
    - Every player drops a Sanguine Ichor. This is a bloody pool that does Shadow dmg every 2 sec a player stand on it. But player standing on it removes a stack of Exsanguinated debuff every 2 sec.
    There are 4 pillars on the platform. Mark 2; one for ranged and one for melee. Tank boss in middle. When boss cast Shriek, run and stack up so you place the pool on top/close to each other. Healers beware. If you place pools next to each other you will get pools all over the place and can’t move around/hide later on.
  • Run away from raid when targeted by boss Dark Descent (does very high physical dmg to the player and all nearby.
    Use defensive before it jumps on you. Healers beware.
  • Boss does a frontal Cleave that does physical dmg to all in front of her.
    Don’t stand in front of boss, only main tank.
  • Dodge sonar sound orbs when boss does Echo Screech.
    The orbs bounce so it’s good to hide behind pillars.

In phase 2

  • When reaching 100 blood, the boss takes 99% reduced dmg (Bloodgorged), phase 2 starts. This puts applications of Exsanguinated debuff on all players.
  • Boss is blinded and must detect players by sound.
  • Boss teleports to the middle between pillars and shoots out sonar orbs in 4 directions. These bounces. Getting hit makes you fear on place for 4 sec and then boss jumps on you (Deadly Decent) and does very high dmg to player and nearby players.
    Hide behind pillars. Use the other 2 pillars. If a player is hit near you, move away fast from that player. Healers beware of the high dmg if a player is hit.
  • Boss does a similar scream as in phase 1 but now called Sonar Shriek. If a player is not hiding, the boss does Deadly Descent. You will drop the same pool as in phase 1 (Sanguine Ichor) and take dmg.
    Hide from boss. He moves around so beware.
  • Always move away from boss, standing within 16 yards will kill you.

Abilities and Tactics

This fight has 2 phases.
Phase 1 is when boss collects blood to reach 100 blood.
Phase 2 is when boss has 100 blood and is blinded and stalks players with a sonar.

PHASE 1 – Thirst for Blood

Exsanguinating debuff

  • Boss does dmg to tank (Bite) and dmg to raid (Sanguine Feast) that puts a stacking debuff.
  • The stacking debuff reduce healing taken by 10% and slowing them for 5% and does physical dmg every 2 sec for 3 minutes

Tactics: Exsanguinating

  • The only way to remove the stacks periodically is to stand on a pool of Sanguine Ichor.
  • This pool is dropped by players every time boss does Earsplitting Shriek.

Exsanguinating Bite

  • Boss takes blood from tank and that does high physical dmg and a stacking debuff Exsanguinated.

Tactics: Exsanguinating Bite

  • Tank swap when needed.
  • Off tank stands on a pool of Sanguine Ichor to remove the stacks periodically.

Cleave (tanks)

  • Boss does a frontal cleave that does physical dmg to all in front of her.

Tactics: Cleave (tanks)

  • Only main tank in front of boss. Face the boss away from raid.

Sanguine Feast

  • Boss periodically feasts on all players.
  • This does shadow dmg to entire raid and the stacking debuff Exsanguinated.

Tactics: Sanguine Feast

  • The only way to remove the stacks periodically is to stand on a pool of Sanguine Ichor.
  • This pool is dropped by players every time boss does Earsplitting Shriek.

Dark Descent

  • Boss marks a player location, then arrives on the prayer and does very high physical dmg to the player and all nearby.

Tactics: Dark Descent

  • A big circle around you when you have it.
  • Run away from raid before boss leaps on you.
  • Use a defensive before boss leaps on you.
  • Healers beware

Earsplitting Shriek

  • Boss does a scream that does very high physical dmg.
  • If players hide from the scream, they take greatly reduced dmg.
  • Every player gets a debuff that does physical dmg every 2 sec for 8 sec.
  • Every player drops a Sanguine Ichor. This is a bloody pool that does Shadow dmg every 2 sec a player stand on it. But player standing on it removes a stack of Exsanguinated debuff every 2 sec.

Tactics: Earsplitting Shriek

  • Mark 2 pillars.
  • You need to have pools more stacked otherwise you will get pools all over the place and it will be hard to move and hide.
  • Melee stacks and hides behind one
  • Ranged stacks and hides behind the other
  • Stand in the pool to remove your stacks. Use defensive if needed.
  • Healers beware to heal up.

Echo Screech

  • Boss sends out sonar beams that does very high dmg and stuns for 6 sec.

Tactics: Echo Screech

  • Use the pillars to hide from the sonar beams. Remember, they bounce throughout the platform.

PHASE 2 – Terror of Castle Nathria

When reaching 100 blood, the boss takes 99% reduced dmg (Bloodgorged). This will also put applications of Exsanguinated debuff on all players. During this time, boss is blinded and must detect players by sound.

Boss teleports to the middle and starts by casting Dark Sonar then starts moving around the platform.

Dark Sonar

  • Boss shoots out Sonar beams in 4 directions that bounce throughout the platform.
  • Getting hit cowers the player for 4 sec and then boss attacks with Deadly Descent.

Tactics: Dark Sonar

  • Stand behind the pillars to dodge the sonar beams.
  • If a player is hit, other players move away so you don’t take dmg from Deadly Descent.
  • Healers beware of players hit.

Sonar Shriek

  • Boss does a scream. If a player doesn’t hide from it, the boss does Deadly Descent on that player and puts a debuff called Reverberating Pain.
  • This debuff does physical dmg every 2 sec for 8 sec.

Tactics: Sonar Shriek

  • Always use the pillars to hide from boss when she does Sonar Shriek

Murder Prey

  • If a player is within 16 yards form boss on phase 2, she insta kills that player.

Tactics: Murder Prey

  • You want to use the pillars to dodge her abilities and at the same time stay away from her.

When to Bloodlust/Timewarp/Heroism

At pull


 

2 Aug 2020