The titan panels
- There are 3 titan panels on the sides of the platform and 1 in the middle. The 3 outer are active in phase 1 and the middle and all 3 outer are active from phase 2.
- The energy panels have an energy circle with dots around the circle.
- The energy on the outer circles goes down during the fight.
- The circles must not reach 0% energy (1 circle does raid dmg, all circles wipes the raid).
- To give energy, you must stand in the circle.
- Standing on a circle will give a stacking Drained Soul debuff that reduces health by 10%.
- Take 2-3 stacks when you stand in the circle.
- Dont have more than 5 stacks in total.
- The debuff lasts for 2 min.
- The middle circle is called Ward of Power and boosts the boss when more energy. When standing on this one, you will instead remove energy.
- The middle circle will swap energy with one of the outer circles later on in the fight.
- Try and have all circles around 50% energy.
PHASE 1
You will fight 2 mini bosses – Aethanel and Cyranus
- If you do not kill them at the same time more or less, the other boss gets boosted.
- If you do not let the 2 bosses in sight of each other, they get boosted.
- BUT, when painful memories come, they must not see each other, LoS them (ling out of sight).
- The mini bosses farts out pools on the ground when they like to see each other.
- The main boss (Azshara) will do abilities on the platform during this phase but you cannot attack her.
Aethanel does
- Chain Lightning that can be interrupted.
- Orbs that bounces on the platform 3 times.
- debuff on tank (Cold Blast)
Cyranus does
- a debuff on tank (Serrated Edge)
- Targets a random player and does dmg if anyone is in the way and also on impact.
- Tank the adds on one side of a pillar.
- When they are “Longing” you stack them.
- When they are “Painful Memories” you put them LoS on each side of the pillar.
- Interrupt the chain lightning
- Nuke bot bosses so they die more or less the same time.
A big add (Hulk) spawns as well
- This add moves to one of the ancient circles.
- This add removes the energy of that circle and does raid dmg.
- Nuke the Hulk fast when it spawns
- Stun it and slow it so it doesn’t reach the circle.
Azshara will interfere in phase 1 (But cannot be attacked)
- Azshara will drain the energy from a random Ancient circle (Drain Ancient Ward)
- You must have players standing in the circle after it is drained so the energy goes up again.
- Have 2-3 stacks each
- Azshara will target random ranged players with Beckon which makes them walk to the middle circle and get a bubble that does loads of dmg.
- Stand far from the mid circle if you are ranged so the beckon debuff ends.
- Nuke the bubble asap if players have it.
- Azshara will spawn Arcane orbs that explodes after 20 sec that does raid dmg. This can be soaked to reduce the dmg taken.
- Soak the Arcane orb circles asap when they spawn.
INTERMISSION
- When the mini bosses area dead, intermission starts.
- During this phase players will take random debuffs that they must handle.
- If you have Suffer, you must soak an Arcane Orb
- If you have Obey, you DON´T soak an Arcane Orb
- If you have a swirl around you, the Stand Alone debuff, you don’t stand close to anyone.
- If you have a bright circle around you, the Stand Together, you stack with other players that have the same.
PHASE 2
During this phase, you still have to handle the circle energies and fight Azshara and adds.
- An important ability called Ward of Power.
- This ward corrupts a circle and the energy it gets empowers the boss and the adds.
- Stand in that ward and soak it so the energy goes down.
- 2-3 stacks per player when soaking.
Azshara has loads of abilities during this phase
- On tanks, she will put a debuff (Arcane Vulnerability) that increase dmg taken by arcane.
- She drains the energy from nearest circle by 19. This 19 goes to the Ward of power.
- Tank swap at 8 stacks.
- Check which circle has most energy and move the boss to that circle. Always keep an eye on the extra image on your screen.
- When she reaches 100 energy, she does heavy dmg blast (Arcane Detonation), that can be LoS.
- Run behind a pillar and hide.
- Tanks make sure the boss is positioned in the center side so players can hide.
- Does Beckon again, but this time the targeted random players walk to the boss and get mind controlled with a bubble.
- Ranged must always stand far away from boss so the debuff expires before reaching boss.
- Dps, must break the bubble asap if someone is mind controlled.
- She swaps a circle with the Ancient Wards (Reversal of Fortune)
- Make sure that the circles are not to low and also not to high!
- She puts a debuff on random players (Arcane Burst), a big circle around you.
- After 30 sec it expires and does loads of dmg to anyone that is Los (Line of sight).
- If the boss is hit, she triggers another burst with more players getting the debuff.
- This can debuff can be dispelled.
- Hide behind a pillar so you don´t cause dmg to raid AND most important so boss don’t get hit.
- Dispell only if you are sure.
The adds must be handled and killed
- There are adds that spawn that moves towards the middle (The Ward of Power).
- If they reach the ward they will give extra energy to it and die.
- There are smaller adds that comes in a pack of 3 that can be crowd controlled.
- There is an add that is bigger that cannot be crowd controlled.
- Slow, stun, freeze the small adds and AoE them down.
- Burst dmg on the single bigger add when it spawns and kill before she reaches the middle.
INTERMISSION 2
- This phase starts when boss reaches 70%
- Boss summons adds to attack the wards.
- At the same time she does 2 abilities
- An Arcane orb that must be soaked or else it kills the raid.
- Similar to intermission 1 with the command on raid (Decree). But if you fail, you take heavy debuff dmg for 10 sec.
- Soak the orbs.
- If you have Suffer, you must soak an Arcane Orb
- If you have Obey, you DON´T soak an Arcane Orb
- If you have a swirl around you, the Stand Alone debuff, you don’t stand close to anyone.
- If you have a bright circle around you, the Stand Together, you stack with other players that have the same.
- HEROIC MODE – March (you must always move) and Stay (you must not move)
PHASE 3
- This phase starts when adds are finished summoned.
- There are two types, Myrmidon and Tidemistresses.
- The Tidemistresses will stand on each Ward circle and periodically drain the energy and also give energy to the Ward of Power circle. They have a shield around them that can only be broken by the spear from the other add, the myrmidon. They cast chain lightning that can be interrupted, a debuff on random players that does dmg for 6 sec on nearby players as well (Static Shock).
- The Myrmidon can be tanked and casts a spear on random player.
- Tank the myrmidon and don’t kill it, you need it alive. Targeted player runs behind a Tidemistress so the spear hit that add instead and breaks the shield. Nuke and interrupt that mistress asap.
- Remember to stand on circles to increase their power and also soak the middle one (Ward of Power) when needed.
The Boss
- Does same abilities as in phase 2. The big difference is when she swaps circle with the middle one (Ward of Power).
- In phase 3, ALL circles are swapped (Greater Reversal of Fortune)
- Handle the mechanics the same way as in phase 2.
- You MUST soak the middle circle asap when the swath occurs.
PHASE 4
Starts at 50% Boss health.
Make sure adds are dead before then, otherwise it will be more complicated.
You will only fight the boss in this phase.
- The Beckon will now make the mind controlled players permanent for the rest of the fight.
- The tank will instead be Void Touched stacking debuffed which reduce health.
- The boss opens a Nether portal (looks like an eye) for 10 min, on the edge of the platform. If touched, it does shadow dmg every sec.
- The boss puts big pools on the ground that does high dmg when standing on.
- The titan console can now be used. The boss overload the titan console and must be controlled by a player. When the player clicks on the console, it will either:
- Controlled Burst that does moderate dmg to entire raid.
- Essence of Azeroth that boost a player for 40 sec but the player dies afterwards.
- System Shock that does a massive deadly blast on the player controlling to console.
- Short Circuit that removes all energy from a nearby circle. - Bloodlust/Timewarp/Heroism
- Tank swap at 3-4 stacks of Void Touched.
- Beware to not come close to the portal.
- Move away from the big pools.
- Stand on the circles when needed.
- The person that handles the console: Use the extra action button when standing near the console.
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