Big Hotfix this week

This will go live with maintenance in each region.

Classes

  • Death Knight
    • Frost
  • Fixed a bug preventing Hungering Rune Weapon from generating a Rune at the correct rate of once every 1.5 seconds.
  • All damage abilities increased by 5%.
  • Demon Hunter
    • Vengeance
      • Demon Spikes physical damage reduction increased to 12% (was 10%).
      • Fracture damage decreased by 5%.
      • Spirit Bomb damage decreased by 10%.
  • Paladin
  • Protection
    • Increased the damage done by the following abilities by 4%: Avenger's Shield, Judgment, Hammer of the Righteous, Blessed Hammer, Consecration, Shield of the Righteous, Eye of Tyr.
  • Retribution
  • Blade of Justice damage increased by 10%.
  • Crusader Strike damage increased by 10%.
  • Zeal damage increased by 10%.
  • Rogue
    • Fixed a bug where Elusiveness reduced the amount of AOE damage reduction Feint provided.
  • Paladin
    • Holy
      • Light of Dawn now functions correctly with Aura of Sacrifice.

Class Halls

  • Calydus will now appear if a player can accept or turn-in a quest with him, even if he's on a mission.

Dungeons and Raids

  • Tomb of Sargeras
    • The Fallen Avatar
      • The Fallen Avatar’s health is reduced by 5% in Mythic difficulty.
    • Kil’jaeden
      • Kil'jaeden's health reduced by 5% in Mythic difficulty.
      • Armageddon now creates 6 Armageddon Rains (was 8) in Mythic difficulty.
      • Illidan's Sightless Gaze now deals less damage in all difficulties.
      • Demonic Obelisk now spawns 3 Obelisks on the first cast in Mythic difficulty.


Items

  • Spectral Thurible will no longer damage creatures you are not in combat with.
  • Warrior
  • Arms
  • The Great Storm's Eye damage bonus per stack reduced to 2% (was 4%).
  • Ayala's Stone Heart now procs 40% less often for Arms Warriors.

 

  • Rogue
  • All Specs
  • Mantle of the Master Assassin duration reduced to 5 seconds (was 6 seconds).
  • Subtlety
  • Denial of the Half-Giants cooldown reduction reduced to 0.2 seconds per combo point spent (was 0.3 seconds).

 

Player versus Player

Druid

  • Balance
  • PvP Template Armor reduced by 10%.
  • Bladed Feathers grants 11% additional armor per rank in PvP (was 22.5% per rank).
  • Ironfeather Armor now grants an additional 25% armor (was 50%).
  • Celestial Guardian now grants 10% spell damage reduction (was 20%).
  • Moonkin Form now grants 125% additional armor in PvP situation (was 200%).
  • Restoration
    • PvP Template Intellect increased by 2%.
    • PvP Template Mastery increased by 20%.

Hunter

  • Survival
    • Holy Priests with Greater Fade active can now be correctly interrupted by Muzzle

Mage

  • Frost
    • Frigid Winds increases chilling effects by 10% in PvP situations (was 15%).
    • Chilled reduces the movement speed of targets by 40% in PvP situations (was 50%).

Priest

  • Holy
    • Ray of Hope's cooldown is increased to 60 seconds (was 45 seconds).
    • PvP Template Intellect reduced by 4%.
    • PvP Template Mastery reduced by 30%.
    • The heal over time effect of Renew now heals for an additional 75% in PvP (was 100%).

Shaman

  • Restoration
    • Riptide's heal is increased by 15% in PvP situations (was an additional 30%).
    • PvP Template Intellect reduced by 3%.

Warlock

  • Affliction
    • PvP Template Intellect increased by 3%.
  • Destruction
    • PvP Template Armor increased by 30%.
    • PvP Template Versatility increased by 5%.
25 Jul 2017