Auchindon

Background info about this dungeon

Auchindoun is the holy mausoleum of the draenei, a sanctum of the Light in which the spirits of the dead find respite. The crystalline structure also serves to protect and shield draenei souls from their eternal enemies: the Burning Legion, who hunger eternally for draenei spirits. This fact makes it a location of particular interest to Gul'dan and his Shadow Council, who seek to gain favor with their demonic masters.

Bosses

Vigilant Kaathar

The greatest warriors of the draenei may be called upon for one final service as they stand on the precipice of the afterlife: inhabiting one of the armored constructs that serve as the eternal protectors of Auchindoun and the draenei civilization on Draenor. This particular Vigilant is tasked with guarding the last remaining crystal that powers the shield around Auchindoun.

Key abilities

The Vigilant carves patterns of searing light into the ground and hurls his massive shield-arms to assault his foes.

What to think about depending on your role

The shelter behind Kaathar´s hurled [Holy Shield] to protect yourself from his [Consecrated Light].

The shelter behind Kaathar´s hurled [Holy Shield] to protect yourself from his [Consecrated Light].

  • The shelter behind Kaathar´s hurled [Holy Shield] to protect yourself from his [Consecrated Light].
  • Avoid positioning Kaathar to close to his [Holy Shield] to ensure that there is a safe location to hide from [Consecrated Light].

 

Soulbinder Nyami

Nyami is a draenei priestess, entrusted as a soultender with access to the holiest grounds within Auchindoun. However, her true loyalties lie with the Shadow Council, and she plots to bring down the barrier that protects the mausoleum from invaders.

Key abilities

Souldbinder Nyami twists the spirits of fallen Auchindoun followers into weapons of her own will. Whilst combating these spirits, players should be aware of her deadly torus-shaped spell, Soul Vessel.

What to think about depending on your role

Interrupt [Arbiter´s Hammer] and [Arcane Bolt]

[Soul Vessel] inflicts high damage to players standing outside the protective zone.

Pick up additional enemies summoned by [Torn Spirits]. 

Azzakel

On Argus - the former homeworld of the draenei, now the stronghold of the Burning Legion - Azzakel waits, poised for a servant of the Legion to open a portal to one of the countless worlds they seek to invade. As Soulbinder Nyami lowers the defenses of Auchindoun, Azzakel senses that his moment is nigh.

Key abilities

Azzakel alternates between engaging players directly in combat and summoning reinforcements from the demon world Argus. While summoning reinforcements, Azzakel cannot be attacked and players should focus on quickly defeating the reinforcements that emerge from the portal, so that they are not overwhelmed as more demons invade.

What to think about depending on your role

  • Do not stand too close to Blazing Tricksters to avoid [Conflagration].
  • Interrupt [Felblast] or kill Cackling Pyromaniacs before they finish casting it.
  • Do not stand near other players while affected by [Curtain of Flame].

  • Do not stand too close to Blazing Tricksters to avoid [Conflagration].
  • Do not stand near other players while affected by [Curtain of Flame].

  • The Felguards summoned while Azzakel channels [Claws of Argus] inflict heavy melee damage and must be tanked.
  • Do not stand near other players while affected by [Curtain of Flame].

 

Teron'gor

Working alongside the Sargerei, Gul'dan's agent Teron'gor plots to feast upon the bounty of souls contained within the barriers of the holy mausoleum of Auchindoun.

Key abilities

Teron'gor is a powerful warlock. At 75% health, he will drain and corrupt the power of the soul of one of the ancient spirits of Auchindoun, healing to full and gaining powers of either a Demonology, Destruction, or Affliction warlock depending on which spirit he drains.

What to think about depending on your role

  • Interrupt [Drain Life] and [Chaos Bolt].
  • Avoid standing near other players when [Seed of Malevolence]

 

  • Remove [Corruption] and [Immolate] from afflicted players.
  • Do not dispel players affected by [Unstable Affliction].
  • Avoid standing near other players when [Seed of Malevolence]

  • Interrupt [Drain Life] and [Chaos Bolt].
  • Avoid standing near other players when [Seed of Malevolence]