Next weekly update (US: 15th EU: 16th sep) there will be some changes on the Archimonde boss encounter.
The main change will be for smaller raid groups on Normal and Heroic difficulties. The changes below will be for 10 man groups and scales accordingly the more players there are.
- Infernal Doombringer's health has been reduced by up to 15%.
- Shadowed Netherwalker's health has been reduced by up to 15%.
- Living Shadow's health has been reduced by up to 15%.
- Reduced the damage of Wrought Chaos by up to 20%.
- Reduced the damage of Shackled Torment by up to 20%.
- Living Shadows now spawn from each Nether Tear at a reduced rate for smaller raid sizes.
This change are for all raid groups (Raid Finder, Normal, Heroic and Mythic).
- Added a 3-second cooldown to the periodic healing of Eternal Flame, preventing Infernal Doombringers from healing other Infernal Doombringers until 3 seconds after spawning.
For Raid Finder, an extra nerf has been added again (it was nerferd 2 weeks ago as well): Archimonde's health has been reduced by 10%.
If you want to check short tactics or more advanced tacts for the Archimonde boss fight then check my Guide here.
Other posts
- Myth Gear levels changed in The War Within
- TWW Season 1 Mythic plus ilvl Rewards from Dungeons and Great Vault
- When EVERYTHING comes out in The War Within
- 500+ ilvl!! FASTEST and BEST WAY To Gear up ALTs in PRE-PATCH
- 6 IMPORTANT things on 11.0 PRE-PATCH you do NOT want to miss
- All Currency Sharing in Pre-Patch WoW
- An extra Enchanted Runed Harbinger Crest for each charater
- Severed Pact
- Tier Gear Vendor in the War Within
- Unlock Both Alliance and Horde Remembered Mounts with Just One Purchase