The Everbloom

Background

After the disruption of the Dark Portal, the Kirin Tor realized that to fight the Iron Horde on their own soil, they would need a supply line for reinforcements. Thus, they created outposts across Draenor with magical links back to Azeroth. Unfortunately, what seemed like a prime strategic location near the Blackrock Foundry was known to the botani as The Everbloom, a sacred place within the Gorgrond woodlands. The outpost was quickly overgrown, but it still contains a link to the outskirts of Stormwind....

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Bosses

Witherbark

Deep within the lush forests of Gorgrond, Witherbark has seen countless cycles of life and death, decay and rebirth. The upstart "Iron Horde" and the strange beings that seem to have arrived in their wake are just a new skin on an old snake. They will be gone soon. And Witherbark will endure.

Key abilities

Witherbark grows increasingly dehydrated as he attacks the group, consuming his stores of Aqueous Energy. When his Energy is depleted, he roots himself in the soil and calls globules of water from the nearby lake to restore his vitality. Players may destroy those Globules before they reach him to prolong this phase.

What to think about depending on your role

  • Lead [Unchecked Growth] away from your allies.
  • Destroy Aqueous Globules before they can reach Witherbark.

  • Lead [Unchecked Growth] away from your allies.
  • [Aqueous Burst] inflicts damage to all party members when a globule is killed.

  • Face Witherbark away from players during [Parched Gasp].
  • Position Witherbark so that Aqueous Globules are unlikely to pass over [Unchecked Growth].
  • Be prepared to pick up and tank any [Unchecked Growth] that animate. 

Ancient Protectors

Gola and Telu, a pair of botani forest-tenders, spread creeping growth as they urge the forest to reclaim and swallow the ill-fated outpost in its midst. Guarding them as they perform this task is the terrible brute Dulhu, long ago a Blackrock clansman who wandered too far into primal woodlands, but now more plant than orc.

Key abilities

This trio of forest protectors complement each other to overcome their foes. Life Warden Gola is a healer who can also empower his allies with [Rapid Tides] and heals them with [Revitalizing Water]. Earthshaper Telu protects his allies with [Briarskin] and disrupt players with [Bramble Patch].

What to think about depending on your role

  • Use spell interrupts or crowd control to prevent Telu's [Briarskin], or use offensive dispels to remove it.
  • Use spell interrupts or crowd control to prevent Gola's [Rapid Tides], or use offensive dispels to remove it.

  • [Water Bolt] and [Nature's Wrath] target and damage random players.
  • Dulhu leaps at random enemies with [Rending Charge], inflicting damage over time.

  • Use spell interrupts or crowd control to prevent Telu's [Briarskin].
  • Use spell interrupts or crowd control to prevent Gola's [Rapid Tides].

 

Archmage Sol

Archmage Sol was among the last holdouts of the Kirin Tor expedition at Violet Bluff, but ultimately succumbed to spores that took root in her brain. Perhaps a portion of her humanity remains buried deep within, but she now lives as a prisoner in her own body.

Key abilities

Archmage Sol casts spells from one school at a time, starting with Fire, then Frost, and finally Arcane. She periodically attempts to cast [Parasitic Growth]; interrupting that spell will cause her to shift to using a new magic school.

What to think about depending on your role

  • Interrupt [Parasitic Growth] to force Archmage Sol into a new magic school.
  • Jump over expanding [Firebloom] rings to avoid taking damage from them.

  • When in Arcane mode, Sol's [Arcane Burst] inflicts heavy damage to the entire group.
  • Jump over expanding [Firebloom] rings to avoid taking damage from them.

  • Interrupt [Parasitic Growth] to force Archmage Sol into a new magic school.
  • Jump over expanding [Firebloom] rings to avoid taking damage from them 

Xeri'tac

This venomous spider matriarch guards her brood in a cave deep in the hills of Gorgrond, trapping and devouring any prey foolish enough to wander near.

Key abilities

Xeri'tac begins the fight crawling around the ceiling of her cavern and periodically [Descending] to strike at random locations. Xeri'tac is unattackable during this initial phase, but once players have defeated 8 Toxic Spiderlings, Xeri'tac will drop down to the floor for the remainder of the encounter.

What to think about depending on your role

  • Avoid Xeri'tac's [Descend] ability.
  • Toxic Spiderlings leave an area of [Toxic Gas] when they die.
  • Creatures that gain [Toxic Blood] will become more powerful the longer they are alive.

  • Avoid Xeri'tac's [Descend] ability.
  • Creatures that gain [Toxic Blood] will become more powerful the longer they are alive.
  • [Venomous Sting] targets players at random and can be dispelled.

  • Toxic Spiderlings leave an area of [Toxic Gas] when they die.
  • Position Venom-Crazed Pale Ones to be struck by Xeri'tac's [Descend] ability to cause them to suffer significant damage.
  • Creatures that gain [Toxic Blood] will become more powerful the longer they are alive.

 

Yalnu

Ancient and inscrutable, the genesaur Yalnu was drawn to the Kirin Tor outpost in Gorgrond by strange energies radiating from the bluff. For ages the genesaur have battled their eternal foes - the magnaron, the gronn, children of stone - to a stalemate across the world of Draenor. But in these emanations, Yalnu sensed a new world, where his kind could flourish and spread unchecked.

Key abilities

Yalnu's presence causes an array of living plants to spring up from the earth to attack players. Kirin Tor mages assist the party in defense of Azeroth, using powerful magic to keep both Yalnu and his creations in check, but players must protect them to keep them in the fight.

What to think about depending on your role

  • When Yalnu uses [Genesis], step on any sprouting lashers to [Trample] them and prevent them from becoming full-grown.
  • Quickly destroy [Entanglement] to keep your Kirin Tor allies alive.
  • Defeat the enemies spawned by [Font of Life] to avoid being overwhelmed.

  • When Yalnu uses [Genesis], step on any sprouting lashers to [Trample] them and prevent them from becoming full-grown.
  • Heal Lady Baihu her Kirin Tor Battle-Mages to keep them in the fight.
  • [Colossal Blow] inflicts heavy group-wide damage.

  • [Font of Life] will continuously create adds that will overwhelm players if not tanked.