Patch 8.1.5 Guide

PATCH 8.1.5 COMES OUT MARCH 12TH IN US AND 13TH IN EU. 


Allied Races 

In patch 8.1.5, we will finally have access to Zandalari Trolls and Kul Tiran Humans. 

See my Allied Races guide here, to check what races can they be, what racials and what mounts they get. 

Here is how Alliance Druids will look

Here is how Horde Druids will look


Darkmoon Faire

Darkmoon Faire will have some upgrades in patch 8.1.5.

  • A carousel comes out. Riding it is fun BUT it will also give you a buff called whee! Experience and Reputation gains increased by 10%.

  • New pets are out. They cannot be used in pet battles. You buy them for 90 tickets each.
    Murloc Balloon
    Wolf Balloon
    Horse Balloon


 


Timewalking - Warlord of Draenor

Timewalking with WoD dungeons will come in 8.1.5 containing:

    • Six Dungeons
        • Shadowmoon Burial Grounds
        • Skyreach
        • Iron Docks
        • The Everbloom
        • Bloodmaul Slag Mines
        • Auchidoun
    • Two Mounts

      Unarmored Black Elekk

Armored Wolf Model used in Blackrock Foundry Beastlord fight


New Portal Rooms

Portal rooms will be added in Orgrimmar and Stormwind.

Portal rooms will be added in Orgrimmar and Stormwind.

Alliance will have their portals inside the Mage tower in Stormwind. The added portals are

  • Azsuna
  • Boralus
  • Exodar
  • Paw´don
  • Northrend Dalaran
  • Shattrath
  • Stormshield

Horde will have their portals in the front entrance in Orgrimmar. There is a new door inside the tunnel. The added portals are

  • Azsuna
  • Dazar´Alor
  • Honeydew Village
  • Northrend Dalaran
  • Shattrath
  • Silvermoon City
  • Warspear

Portals in Dalaran are removed.

Boralus and Zandalar portals are removed except for Stormwind/Orgrimmar and Silithus.


Profession Questlines

Each Profession will have a questline.
The questlines are called Tools of the Trade.

The rewards are

Blacksmith

Use: Allows the user to repair a piece of their equipment instantly (1 Hr Cooldown).

When crafting blacksmith armor or weapons, there is a chance it will be given the "indestructible"

Alchemy

Use: Concentrate on the sphere to transmute it into another object for 1 hour.

Highlights and allows the player to interact with various cauldrons on Kul Tiras and Zandalar.

Inscription

Use: Siphons the blood of the dead around you, restoring your own health in the process.

Allows for the creation of Blood Contracts.

Engineering

Use: Summons an UB3r-Construct to assist the caster for  20 seconds. If no UB3r-Construct is specified, a random one will appear. (15 min Cooldown).

Enables the engineer to craft UB3r-Constructs.

Enchanting

Use: Consume 1 Veiled Crystal to animate  an inert golem. (10 Sec Cooldown).

Gain extra resources when disenchanting.

Jewelcrafting

Use: Using the focus, carefully extract an embedded gem from one of your socket items.

Allows the holder to interact with shrines around Kul Tiras and Zandalar, focusing the light from the zone through the lens in order to create a geode of gems.

Leatherworking

Summons a special mount which can only be ridden within Kul Tiras and Zandalar.

Allows the player to interact with special drums within Kul Tiras and Zandalar, granting them a buff for 1 hour.

Tailoring

Use: Allows Synchronous Tailors to mend tears in the fabric of time.

The threads of time sew cloth from past, present and future. Cloth displaced in time can be found more often in the world.


Brawler´s Guild is back

New bosses 

  • Momma Stormstout
  • Philip Carter Tracey
  • Robe-Robber Robert
  • Tidemistress Shellbreaker
  • Zaxx Dreadslice

The tier progression is Revised as well.

New Questline

It starts with a murder… and as a member of the Brawler’s Guild you’ll be charged with solving a murder mystery the only way you know how by punching your way to the truth.

New Mount

Bruce (the one that was a boss in Brawler´s Guild before).


Warsong Gulch and Arathi Basin Remastered

These two battlegrounds that have been in the game since WoW came out will finally get remastered!

We will get new updated awesome looks!


WAR CAMPAIGN and New Achievement - Two Sides of Every Tale

Completing  the achievement “Two Sides of Every Tale” will reward two new mounts. One for each faction. A horse horde mount (Bloodfank Charger) and a wolf Alliance mount (Ironclad Frostclaw).

You need to complete following

  • A Nation United
  • Zandalar Forever!
  • Tides of Vengance (Horde)
  • Tides of Vengeance (Alliance)

Wintergrasp is Back

Wintergrasp is out as a 40 vs 40 Battleground that you que up to join.


Holidays

  • Childrens week will be updated 
    New questlines with Kul Tiran and Zandalari children.

Micro-Holidays

  • Vash'jir Diving



  • Wanderer's Festival



  • Free T-Shirt Day


New Raid: The Crucible of Storms

A new mini Raid is coming out, Crucible of Storms

This Raid consists of two bosses.

The Raid is located under Shrine of Storms

When does Crucible of Storms unlock

Normal and Heroic 

April 16 US / 17 EU

Mythic, Raid Finder first wing

April 23 US / 24 EU

Loot ilvl

Raid Finder

First boss: 375+ ilvl
Second boss: 380+ ilvl

Normal

First boss: 390+ ilvl
Second boss: 395+ ilvl

Heroic

First boss: 405+ ilvl
Second boss: 410+ ilvl

Mythic

First boss: 420+ ilvl
Second boss: 425+ ilvl

+ means that the gear can be Warforged or Titanforged which increases the ilvl more.
Azerite Armor cannot become warforged/titanforged. 

Very special Loot

The loot from this raid does not only reward higher ilvl, the gear will also consist of something extra special.

First Boss (Restless Cabal)

  • Every 10000 mana spent grants you a shield absorbing [1406 * (1 + Versatility)] damage for 8 sec, up to a maximum absorb of [14064 * (1 + Versatility)].
  • Falling below 25% health instantly restores [56225 * (1 + Versatility)] health. You then take 56225 Shadow damage over 10 sec. This effect can only occur once every 3 min.
  • While above 90% health, your damaging abilities have a high chance to send a wave crashing down on your target dealing [4791 * (1 + Versatility)] Frost damage. While below 90% health, your damaging abilities have a high chance to restore [7187 * (1 + Versatility)] health.
  • Tether yourself to up to 5 allies within 20 yards. After 6 sec, you are healed for 25% of the health restored to tethered allies, up to 0 total healing.
  • Slaying an aberration inspires 4 allies, granting 72 Critical Strike for 20 sec.
  • Place a ward on your target for 1.5 min. Taking 45487 damage in a single blow will consume the ward, healing the target for [45487 * (1 + Versatility)].
  • Your Speed is increased by 200 for every 20% health you are missing, up to 600 Speed.
  • Your abilities have a chance to grant you a shield absorbing [11057 * (1 + Versatility)] damage for 1 min. While this shield persists, gain 234 Haste.
  • While above 60% health, your damaging abilities have a low chance to bolt your target dealing [14374 * (1 + Versatility)] Nature damage. While below 60% health, your damaging abilities have a low chance to restore [3594 * 6 * (1 + Versatility)] health over 10 sec.

Second Boss (Uu'nat)

  • If your target has a lower health percentage than you, your damaging abilities have a high chance to sacrifice 2094 of your health to deal [4187 * (1 + Versatility)] Shadow damage.
  • Taking damage has a low chance to form a protective bubble around you for 40 sec that absorbs 25% of incoming damage, up to [40194* (1 + Versatility)]. When the bubble bursts, increase your primary stat by 189 for 1 min, stacking up to 3 times.
  • Embrace N'Zoth's gift, increasing your Mastery by 997 for 30 sec. Every 1 sec gain Suffering, inflicting 0 Shadow damage per application. Reactivate to relinquish N'Zoth's gift, removing both effects. [(120 / 60) Min Cooldown]
  • Open a fissure to the void beneath you for 12 sec, increasing your Haste by 541. Moving out of the fissure will cause it to collapse, dealing 31840 Shadow damage to you.
  • Feed on seven allies or enemies within 15 yards, devouring up to 9896 health from each. You are healed for 200% of damage dealt.
  • Enshroud a friendly target in darkness for 12 sec, absorbing the next [99216 * (1 + Versatility)] damage or healing taken.
  • Your damaging abilities have a chance to launch an oblivion spear at your target, inflicting 15407Shadow damage. On impact, the spear will shatter towards you. You will be silenced for 0.5 sec if struck.
  • While above 90% health, your damaging abilities have a very high chance to deal 2899 Shadow damage to you and your target.
  • Your auto attacks grant Untouchable for 15 sec, stacking up to 15 times. Untouchable grants 14Critical Strike. Taking any damage removes all stacks of Untouchable.