Legion Mythic plus Guide

 

This page is now updated to 7.2 changes

You set a dungeon on Mythic difficulty and enter the dungeon through the dungeon entrance (not Dungeon Finder). Meaning, you need to gather a premade party of 5 yourself or join a party. Best way to find or create one is via the Group Finder in game and click on Premade Groups/Dungeons.

When entering the Mythic Dungeon, you will see a Challenger’s Pedestal. This pole regulates the Mythic plus. If you leave it alone it will be a regular Mythic run. Think of Mythic plus as an upgraded version of Challenge mode.

Completing a Regular Mythic dungeon will reward you with a key. This key will let you do the same Mythic dungeon on level 2 difficulty (1+). 

When completing the mythic 1+ (2nd difficulty) in a certain time, your keystone will upgrade to next level, which is level 3 (+2) and so on and so forth. Each dungeon has its own time point to be able to upgrade your keystone.

 


 

How does Mythic plus difficulty work

For each keystone, the difficulty change so that all enemies will increase their health and damage by 9%.

At certain levels, affixes will be implemented. Affixes are extra buffs on enemies and debuffs on players to make it harder. These affixes will not be the same all the time. Instead, the affixes will change every weekly reset.

At the moment, there are 10 Affixes. When reaching level 7 they will come in pairs.

At level 4 (+3 Keystone)

Bolstering - Non-boss enemies will buff nearby allies' health and damage when defeated.

Raging - Non-boss enemies will enrage at low health, dealing double damage until killed.

Sanguine – Shortly after death, non-boss enemies will leave a pool of blood on the ground, which grows to a 5yd radius over 2 seconds. This pool heals enemies and damages players for a % of their maximum health.

Teeming - Additional non-boss enemies are present throughout the dungeon; kill count requirement increased.

Bursting - Non-boss enemies explode when they die, causing all players to suffer 10% of their maximum health in damage over 4 seconds. This effect stacks. 

Fel Explosives - While in combat, enemies periodically summon an Explosive Orb that will explode if not destroyed. 

At level 7 (+8 Keystone)

Decay - All players suffer damage over time while the challenge is active.

Necrotic - Enemy melee attacks apply a stacking debuff that deals damage and reduces healing received.

Skittish - Tanks generate much less threat.

Volcanic - Enemies cause eruptions of flame beneath the feet of distant players.

Quaking - Periodically, players will Quake, inflicting damage and interrupting nearby allies. 

At level 10 (+9 Keystone)

Fortified - Non-bosses have significantly more health and damage

Tyrannical - Bosses have significantly more health and damage.

Grievous - While below 90% health, players are afflicted with Grievous Wound.
This debuff stacks.
Grievous Wound: Suffering 4% of a maximum health every 3 seconds. 
You will bleed until healed past 90% of your maximum health. 


 

 

Level                 Mythic mode Extra Affixes Health and damage
increase (approx) 
Level 1   +0 No  
Level 2 +2 Keystone No 8%
Level 3   +3 Keystone No 17%
Level 4   +4 Keystone Yes (1 Affix) 26%
Level 5   +5 Keystone No 36%
Level 6   +6 Keystone No 45%
Level 7   +7 Keystone Yes (2 Affixes) 59%
Level 8   +8 Keystone No 71%
Level 9   +9 Keystone No 85%
Level 10   +10 Keystone Yes (3 Affixes) 100%

 


 

How does the loot system on Mythic plus work

The gear in mythic plus is 845 with the chance of getting titanforged/Warforged/gemmed gear. This loot is not from bosses (from level 2), it is from a chest in the end of the dungeon. 

You get between 1-3 chests at the end of a run depending you how fast you completed it (no chest if you didn´t complete in time). 

The main reward from mythic dungeons is the weekly chest you get.

Weekly chest reward

At every weekly reset, you will get a chest in your class order hall that contains a gear item reflecting the highest Mythic level you completed during the prior week, up to a maximum of item level 905 for a successful Mythic Level 10 clear.

                                                             From Dungeon        From Weekly Chest

Level 1              Regular Mythic                865 ilvl                  

Level 2              +2 Keystone                   870 ilvl                  875 ilvl

Level 3              +3 Keystone                   870 ilvl                  880 ilvl

Level 4              +4 Keystone                   875 ilvl                  885 ilvl

Level 5              +5 Keystone                   875 ilvl                  890 ilvl

Level 6              +6 Keystone                   880 ilvl                  890 ilvl

Level 7              +7 Keystone                   880 ilvl                  895 ilvl 

Level 8              +8 Keystone                   885 ilvl                  895 ilvl

Level 9              +9 Keystone                   885 ilvl                  900 ilvl

Level 10            +10 Keystone                   890 ilvl                  905 ilvl

 

If you complete a mythic plus dungeon but not in time

If you have a keystone on you (depleted or not) you will not get another one at the end of the dungeon.

If you complete a mythic plus dungeon in time

You will get a keystone that is higher than the level you completed (if you used your keystone).

If you completed the dungeon with 1 chest --> your Keystone is upgraded +1 more than what you had. 
If you completed the dungeon with 2 chests --> your Keystone is upgraded +2 more than what you had. 
If you completed the dungeon with 3 chests --> your Keystone is upgraded +3 more than what you had. 

If you didnt use your keystone, it will not get upgraded.

Will I get 100% loot at the end of the dungeon

The minimum amount of chests is 1 at the end of the dungeon. 
The faster you complete a dungeon the more chests you get in the end of the dungeon. 
Each chest contains 2 gear items. 

The maximum amount of chests are 3. 


 

Mythic plus Timers on Dungeons and chest rewards

Dungeon

Max time for completion

Max Time for 2 chests award

Max time for 3 chests award

Black Rook Hold

38m

30m 24s

22m 48s

Court of Stars

30m

24m

18m

Darkheart Thicket

30m

24m

18m

Eye of Azshara

35m

28m

21m

Halls of Valor

45m

36m

27m

Maw of Souls

24m

19m 12s

14m 24s

Neltharion's Lair

33m

26m 24s

19m 48s

The Arcway

45m

36m

27m

Vault of the Wardens

33m

26m 24s

19m 48s

A good addon to use that will show the timers while doing the mythic plus dungeons is called GottaGoFast


 

Latest news/Updates/changes regarding Mythic plus
 

From Wow Homepage 20170325

Mythic Keystone Dungeons at 7.2 Launch

With the release of Patch 7.2, we’re increasing the difficulty of (and rewards from) Mythic Keystone Dungeons. To help you prepare, we’d like to provide some clarity on what those changes entail.

After Patch 7.2 has been released, the minimum item level of the rewards found in the end-of-run chests will be as follows:
Mythic 2-3: 870
Mythic 4-5: 875
Mythic 6-7: 880
Mythic 8-9: 885
Mythic 10+: 890

(Note: bosses in Mythic Dungeons run with no Keystone active will drop item level 865 gear.)

The minimum item level of the rewards in the weekly Challenger’s Bounty chest (found in your Order Hall) will be based on the highest difficulty Mythic Keystone dungeon you cleared that week, as follows:
Mythic 2: 875
Mythic 3: 880
Mythic 4: 885
Mythic 5: 890
Mythic 6: 890
Mythic 7: 895
Mythic 8: 895
Mythic 9: 900
Mythic 10+: 905

So, if you clear a Mythic dungeon using a level 6 Keystone after the patch is released, you’ll see gear of at least item level 880 at the end of the run, and will get a piece of gear with an item level of at least 890 in your weekly chest. Keep in mind that the difficulty of the dungeons themselves is increasing to match these rewards.

As we transition from Patch 7.1.5 to Patch 7.2, you’ll get a lower-level Keystone with the reset this week than you may otherwise be expecting. This is due to the increase in difficulty of these dungeons in Patch 7.2. For example, if you completed a level 9 Keystone in patch 7.1.5 and then were given the usual level 6 Keystone next week, that’d actually be an increase in difficulty. To avoid this, we’re making these adjustments for this week only to reduce the level of Keystone you receive based on what you’ve completed this week:

Mythic 2-8: level 2 Keystone
Mythic 9-10: level 3
Mythic 11: level 4
Mythic 12: level 5
Mythic 13-14: level 6
Mythic 15: level 7
(each difficulty level above 15 increases next week’s Keystone level by 1)

As to the gear you’ll find in your weekly chest, its item level will still be based on the highest dungeon you complete this week, but the rewards will be based on the new 7.2 scaling. To put it more directly: completing a Keystone dungeon of difficulty 10 or higher this week will result in a reward with a minimum item level of 905 in your next weekly chest, which is the current maximum reward in Patch 7.2.

We hope this helps clear the air on what you can expect from Mythic Keystone dungeons next week, as well as what you’ll find waiting for you in your Challenger’s Bounty chest. Good luck!

 

 

So what is the max level on Mythic plus?

At the moment (20170207) a team composition of Holy Paladin, Blood DK, Fire Mage, Arms Warrior and Havoc DH completed Mythic +25, Vault of the Wardens. 

 


 

Mythic plus in patch 7.2

Three dungeons are coming out on mythic plus

  • The Cathedral of Eternal Night
  • Lower Karazhan
  • Upper Karazhan

New affixes coming out:

  • Bursting (Level 4 (+3 Keystone))
    Non-boss enemies explode when they die, causing all players to suffer 10% of their maximum health in damage over 4 seconds. This effect stacks. 

  • Fel Explosives (Level 4 (+3 Keystone))
    While in combat, enemies periodically summon an Explosive Orb that will explode if not destroyed. 

  • Quaking (Level 7 (+8 Keystone))
    Periodically, players will Quake, inflicting damage and interrupting nearby allies. 

  • Grievous (Level 7 (+8 Keystone))
    While below 90% health, players are afflicted with Grievous Wound.
    This debuff stacks.
    Grievous Wound: Suffering 4% of a maximum health every 3 seconds. 
    You will bleed until healed past 90% of your maximum health. 

One affix is removed:

  • Overflowing

 

 

 

 

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12 Jul 2016

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